Friday, May 29, 2020

Tuesday Blog Game - Turn 14


Brother Gronk unleashed a flurry of punches at the zombie. One punch connected but only did 1 damage to the undead. Remy dropped his bow and surged forward, tumbling through and behind the monsters to attack with his spear. He thrust his weapon into the one facing Brother Gronk dealing 2 damage. Busby activated smite evil on the zombie he was facing. His blow from the great club landed. The holy assisted attack penetrated trough the monster’s defenses and dealt 10 damage.

Thayross moved forward and used the wand of Cure Light Wounds to heal Brother Gronk in full. Magni cast Disrupt Undead but missed the target. Osric cast Acid Splash and attacked the zombie fighting with Buzz. The acid hit and dealt 2 damage, causing the undead to collapse.

The remaining zombie took a swing at Brother Gronk but it missed the half-orc.

Begin Combat Round 3. Starting positions are displayed on the map.

Initiative 23: Brother Gronk
Initiative 20: Remy
Initiative 18: Buzz
Initiative 15: Thayross and Ursi
Initiative 15: Magni
Initiative 11: Osric
Initiative 8: Zombie 1

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Map Key:

Orange rectangles are crates.
Blue circle is the water barrel.
Black starbursts are gem shaped holes in the wall.
Yellow checked filled squares are light from Busby’s gem.
Pink checked filled squares are light from Magni’s stone.
Orange checked filled square are the overlap of the light sources.
Z1 = Zombie
AS = Alan Sheffield
BP = Bruce Paulson
DA = Dave Altz
DL = David Levi
JM = Jim McCoy
Bear = Jim's bear, Ursi
KB = Kelly Bancroft

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Injuries:

Buzz: 6 damage

12 comments:

  1. Buzz will 5'step to free another space for others, and attack

    4+4=8
    Roll(5d20)+0:
    7,10,18,15,10

    ReplyDelete
  2. Cast acid splash again
    Ranged touch: 11+1-4=8
    Damage �� : 2

    ReplyDelete
    Replies
    1. Are you adding point blank shot and your DEX modifier to the roll? Are you also taking a -4 penalty for cover in addition to the in melee penalty?

      Delete
    2. Didn't use cover in my calculations
      (Roll+dex)+pbs-melee

      Delete
  3. Remy stabs at the Z1
    19 to hit (17+1+2)roll+str+flank
    13 damage 6+6+1 attack+str+sneak

    ReplyDelete
    Replies
    1. Help me out with the damage. If you are making a 2-handed it should be 1d8+1+1d6. Did you roll two 6s plus 1 from Strength?

      Delete
  4. Heal Buzz using a charge

    Roll 7 +2 =9

    ReplyDelete
    Replies
    1. The wand does 1d8+1, so the result will be 8 points of healing which will restore Buzz to full.

      Delete
  5. Magni pushes forward tensely pointing his fist finger and energy at the threat and:
    2+3-4 = miss

    Extra rolls: 18, 9, 7, 12

    ReplyDelete
  6. Flurry
    To hit: 19/22
    Damage: 8/6

    17 1 5 7 16

    ReplyDelete

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Iconics 2

Iconics 2
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