Brother Gronk unleashed a flurry of blows on the zombie. Both
fists hit and dealt 3 damage and 1 damage respectively. As the monster was
teetering, Remy ran it through with his spear dealing 8 damage.
Thayross used a charge from the wand of Cure Light Wounds
and healed Buzz to full.
The zombies each wore a suit of chainmail, a pair of boots,
a tunic bearing the sigil of the Kaer Maga town guard, a cloak and a belt. No weapons
or other valuables were found.
What do you do next?
The passage continues to the east into darkness. Brother
Gronk can make out that the corridor opens into a wider chamber ahead.
There was another unexplored intersection to the west within
the lighted area.
-------------------------------------------------------------------------------
Map Key:
Orange rectangles are crates.
Blue circle is the water barrel.
Black starbursts are gem shaped holes in the wall.
Yellow checked filled squares are light from Busby’s gem.
Pink checked filled squares are light from Magni’s stone.
Orange checked filled squares are the overlap of the light
sources.
AS = Alan Sheffield
BP = Bruce Paulson
DA = Dave Altz
DL = David Levi
JM = Jim McCoy
Bear = Jim's bear, Ursi
KB = Kelly Bancroft
-------------------------------------------------------------------------------
Injuries:
None
New post.
ReplyDeleteDetect Magic
ReplyDeleteNothing appears to be magical.
DeleteRemy says "You fighter types should see if you can fit into that armor. I'll checkout the hallway."
ReplyDeleteRemy then does his best to sneak down the hallway and see what he can find.
stealth 16+4 = 22
perception 18+6=24 +3 for trapfinding
@Alan - How far ahead do you want to get from the party? Do you have a light source? Your low-light vision will help some but at some point it will become too dark to see.
DeleteTo the end of my vision without additional light.
DeleteWhat are the tunics made of? Would they work as armor?
ReplyDeleteNo. They are just fabric worn over the chainmail.
DeleteBusby will try on for fit--a suit of chainmail, a pair of boots, a tunic bearing the sigil of the Kaer Maga town guard, a cloak and a belt.
ReplyDeleteif all fits well will continue down the hall expoloring. trying to recall info on Kaer Maga.
Roll(5d20)+0:
17,11,3,4,16,
Busby does not really know more that that it is a big city in Varasia. Remy, Osric and Magni can all roll Knowledge (local) if they like to see if they know more.
DeleteK:local 24(15+9)
DeleteOsric knows a lot about Kaer Maga. You can look here: https://pathfinderwiki.com/wiki/Kaer_Maga
DeleteAh Kaer Maga. If my memory serves me...(I drone on about all I know about it)
DeleteKnowledge Local 7+6=13
ReplyDeleteI don't have knowledge local, unless everyone has it.
ReplyDeleteat which point: 17+1 = 18.
Looking around. Perception: . . . Nevermind, he doesn't notice.
Looks at Busby: Looks good on you.
"Why thank you sir."
DeleteMust have been carry over from a previous sheet. I have corrected the Character Summary.
DeleteJust looking to see if Dave has anything to contribute.
ReplyDeleteBrother Gronk will eye the halfling suspiciously and wait for folk to gear up before moving down the hall.
ReplyDeletewho are we waiting on?
ReplyDelete