Thursday, October 28, 2010

Thought escape

Just a word on the previous post. Sometimes things get into my head and I just have to let them out. I am not sure what I was really expecting. I guess I was trying to engage the players in a conversation about the games we play.

I thought I would use the blog as a means to discuss topics about gaming as well as using it as a means to communicate information about the games we play.

I plan to post a topic every now and again and see what comes of it.

Feel free to do the same.

What do you consider an ideal encounter?

There seemed to be a bunch of grousing last week about the types of opponents offered and their special abilities. Rust Monsters and Black Pudding both happen to have attacks that target gear rather than just hit points. Some gear was lost and it is a obstacle that will need to be overcome to complete the adventure. I think part of the problem was that there was not a change in tactics once it was clear that the normal paradigm was not in play.

Two weeks earlier the Dracolisk caused similar issues. There was some bad luck on attack rolls and saving throws but it seemed that there was no significant change in tactics when fighting something with abilities out of the mainstream. I admit I made a couple of mistakes regarding concealment that could have factored into things going wrong but I really do not think it was completely my fault.

This got me to thinking. If these types of encounters are aggravating and/or unfair, what is the ideal encounter from the player perspective? What kinds of opponents would you like to face? What do you consider a challenge? What lines should not be crossed? Character death in general? Level loss? Destroyed equipment? Death by Coup-de-Grace? Save or die effects? Targeting companions, cohorts or familiars?

To me, it seems like opponents that have different strengths and weaknesses make for a more colorful experience. I think it is dull to just have to hack your way though hit points. I admit, it does get old if every encounter has a situation where a character cannot be effective or as effective as their ideal potential will allow. The same thing every encounter gets monotonous. The key seems to be a mix. Some characters will shine in certain encounters while others will not shine as much. On average, everyone should have an effective role to fill.

My first reaction was to tell you all to just suck it up but that is not fair. The game should be fun. I am genuinely interested in what makes the game fun for you.

Saturday, October 23, 2010

This week's gaming plans

Do we have alternate plans and/or site if Bruce is not able to make it home for the game Tuesday?

He starts a new job on Monday but it is a couple of hours away. There is a chance that he will not be able to make it home on Tuesday for the game. He should know on Monday if it is going to be an issue or not.

If it is an issue and we do not have an alternate location, we will have to cancel gaming this week and maybe the next couple of weeks. Hopefully it is not an issue but I am looking for alternatives.

I do not have the space so my place is out. Food for thought for the rest of you.

Tuesday, October 12, 2010


So, Other Two Guys That Read The Blog, what are we doing tonight?

Wednesday, October 6, 2010

Carrion Hill Treasure Pick List

It looks like there was already a treasure pick list for the Carrion Hill game.

According to a previous post the current order was:


Looks like the last potion pick was made by Mahal.

This was prior to dividing the treasure last night.

Serpent's Skull Silver

Bruce, how much gold do we start with for your Serpent's Skull path?

Iconics 2

Iconics 2