Brother Gronk ran up and gave a sturdy kick to the zombie on
the left. The blow landed with a thud but only dealt 5 damage to the unfeeling
flesh. Remy fired an arrow at the next zombie but missed his target. Buzz moved
up and swung at the same enemy. He too missed the monster, striking a blow
against its armor.
Thayross and Ursi waited for an opportunity to join the
melee while Magni targeted one of the zombies with a Disrupt Undead spell. The
attack missed. Osric tried his luck with an arrow but missed as well.
The first zombie swung at Brother Gronk. It hit and dealt 8
damage to the half-orc. The second swung at Busby. It to hit and dealt 6 damage
with its meaty fist.
Begin Combat Round 2. Starting positions are displayed on
the map.
Initiative 23: Brother Gronk
Initiative 20: Remy
Initiative 18: Buzz
Initiative 15: Thayross and Ursi
Initiative 15: Magni
Initiative 11: Osric
Initiative 8: Zombie 1
Initiative 2: Zombie 2
-------------------------------------------------------------------------------
Map Key:
Orange rectangles are crates.
Blue circle is the water barrel.
Black starbursts are gem shaped holes in the wall.
Yellow checked filled squares are light from Busby’s gem.
Pink checked filled squares are light from Magni’s stone.
Orange checked filled square are the overlap of the light sources.
Z1 & Z2 = Zombies
AS = Alan Sheffield
BP = Bruce Paulson
DA = Dave Altz
DL = David Levi
JM = Jim McCoy
Bear = Jim's bear, Ursi
KB = Kelly Bancroft
-------------------------------------------------------------------------------
Injuries:
Brother Gronk: 8 damage
Buzz: 6 damage
New post.
ReplyDelete17's miss.... Oh shit....
ReplyDeleteRemy realizes that he has no chance to hit while melee is ongoing. He delays to wait for the opportunity for a clean shot.
You mean once Dave or I are dead?
DeleteHopefully not but given I can only hit with a natural 20.....
DeleteFor all we know we all need Nat 20s to hit.
Delete"RRAAAHH. No one hit that hard at the monastery!"
ReplyDeleteFlurry
To hit: 22/16
Damage: 6/7
11 15 6 13 17
@Dave - If you go negative HP, do you want to use your orc ferocity?
DeleteIf? You mean when. In case you're not keeping up with current events, we're getting our asses kicked.
DeleteRAAAHHHH OF COURSE I USE ORC FEROCITY WHAT THE HELL KINDA QUESTION IS THAT RRRAAAHHHHH
DeleteGame over man! Game over! What the fuck are we going to do now? What are we gonna do?
Delete"It doesn't help that they wear armor while we do not. I hope to rectify that soon."
ReplyDeleteswing 13+4=17 boo!
Roll(5d20)+0:
8,16,2,2,11,
Since I may die anyway, I will smite evil on the this zombie, this attack. Which would give me an extra +3 to hit, if it's evil.
DeleteDo you have a damage roll to go with that?
Delete4+4+2=10
Deleteand AC is higher by 3
"channel heal?" Oh. Then i heal buz for 3.
ReplyDeleteother rolls: 11, 4, 17, 11
You can only heal a person once a day like that. You have already healed Buzz today.
DeleteSo we rested, but not a full day.
DeleteThen: then i try disrupting ray again. 11+3 -4 = 10.
Extra roll 20: 18, 10, 3, 20.
You got a night's rest but you healed Buzz before (during the skeleton fight) and after the rest.
DeleteAcid splash
ReplyDeleteRanged touch attack: 17 (13 melee)
Damage: 2
Move to Brother Gronk and cast Cure Light Wounds if possible, if not use a charge from my wand to cast Cure Light Wounds.
ReplyDeleteRoll: 8+2= 10 pts healed
You have used both of your Cure Light Wounds spells today on Brother Gronk. You will need to spend a charge from the wand.
DeleteSo noted. I do so. See roll above.
DeleteI just realized that Remy has a Spear.
ReplyDeleteRemy drop the box will attempt to tumble past the zombies(while drawing spear) and get behind Z1
Tumble 11+8+4=23 (roll + acrobatics+belt of tumbling)
He will them stab at Z1 with the spear
ToHit 17+1+2 =20 (roll + str + flanking) for 6 damage.
Did you add your sneak dice to your damage?
DeleteNo so add 1
Delete