Friday, July 13, 2018

Modern Age Super Heroes play test setting ideas

I have been brainstorming some ideas for a setting for my Ubiquity Supers system (working tile Modern Age Super Heroes) play test on Tuesdays.

As discussed, this would be a near future, Earth setting. Here are some things I am thinking:

The year: 2050

Norther California, Southern California and Sub-Merica - submerged southwest coast of modern California. Enclosed domes and cluster of spires jutting from the Pacific Ocean. Connected to main land via air, boat and hyper tubes. Possibly do something similar with East Coast, Florida and Louisiana. Not sure if I want to do flooding or sunk into the ocean as the cause.

Luna City and Space Port - Established city and space port on the moon. Highly industrial.

Olympus Space Station - Permanent station acting as a hub for person, product and materials transport to Mars colony, Vulcan Ore Processing, Luna City and Earth. Jointly run by charter nations.

Space Centers located in North America, Europe and Asia.

Vulcan Ore Processing Station

Mars Colony and Phobos Space Port- Mining and hydroponic agriculture.

Space Force - International police and security for space ports, stations and colonies. Short range defense craft on stations. Modified conventional weaponry on colonies and space ports.

Great Wall of North America - Should we do this? Do not want to get too political.

Any thoughts? Does this sound like the setting we had discussed?

As I said previously, I am likely a bit away from pulling the trigger on this. Likely looking to start in September. I want to test character creation, including gadgets, powers, spells, etc.  as well as the combat, streamlined equipment and world interaction stuff. 

Wednesday, July 11, 2018

Tuesday night before Gen Con

Tuesday night before Gen Con, July 31st.

Who will be coming over?

I can run the new We Be Goblins adventure, but only if there are going to be at least 4 players there. Otherwise we can cancell the game.

So RSVP if you can make it.

Friday, June 29, 2018

Invisibility and Iterative Attacks

In regards to the invisibility argument that came up on Sunday, here are quotes from James Jacobs: 

"Nope; even two-weapon fighting doesn't let you sneak in an extra sneak attack. Essentially, once you make your first attack, the foe knows you're there and is no longer flat-footed after that. It takes things like greater invisibility that prevent a foe from noticing you even after you attack to get in a full round of sneak attacks."

and this, emphasis mine: 

"You get to add sneak attack damage each time the target is unaware of you and is flat footed or whatever. Normally, that means only the first attack sneak attacks" 

Thursday, June 28, 2018

Tuesday 7/3/18

Hey guys, just wanted to get the ball rolling on what the plan was for next Tuesday, I know Keith wanted to do some testing for GenCon.

Tuesday, June 26, 2018


Testing possible e-mail fix.

Sunday, June 10, 2018

Tues 6/12

What are we doin?  Keith's HEX?

Wednesday, June 6, 2018

Phat Loot

After arriving back in Mystwatch the party was given the choice between emptying the coffers of the city at the Mayors reluctance, however the quick witted Gnome offers instead for you to take the Magical Chest off a recently accosted pirate vessel.

The party takes the latter option and after finding the vessel docked and being torn down to its frame, a weary guardsmen approaches you and after waving your seal from the mayor he leads you to the Chest, being stored in a warehouse and away from prying eyes. Upon opening the chest and spending the remainder of the day dissecting it's contents, you believe your choice was well worth it.

Stored inside the Chest, belonging to a pirate named: Ulric Splinterspine, you find:

  • A Staff of Minor Arcana
  • A Ring of Vampire Rat Fangs
    • An addition to the normal effect, attacks made with the wearers bite attack provide temporary hit-points equal to the damage inflicted.
    • Modified cost of 7,500gp
  • A Rod of Splendor
  • A +2 Endless Ammunition Ironwoood Composite Longbow (+3 STR bonus), inscribed on the bow is Ulric's name, and a symbol of one of the Tiefling kingdoms.
  • An Amulet of Dragonfoe
  • A Helm of Underwater Action
  • A Mask of Madness: 
    • The Mask of Madness gives the bearer the Rage ability as per the barbarian class for "2+ Wearers Con bonus" rounds per day. If the bearer already has the Rage ability, the bonuses for Rage are increase by +2 to Strength and +2 Constitution.
    • Each round enraged, the wearer must succeed a DC 18 Will save or suffer the effects of Confusion for that round.
    • Cost of 12,000gp
The contents of the chest are in pristine condition, and were obviously used to great effect by the Captain before his vessel was attacked. There is a false back to the chest, and inside the compartment is a diary detailing the Captain's last voyage, and the guards observing you make sure that the diary is brought to the Generals attention. Unexpectedly, you find that Ulric was not a common pirate, but also a smuggler. The diary describes how a group of rebellious zealots had recently given him a shipment of weapons to deliver to a secluded camp in the Awasagar Jungle just south of Larios. Apparently the zealots are followers of another new deity, a God of War. Ulric's notes suggest that they are preparing an attack on Kehtora, being supplied and perhaps reinforced by the southern continents nearest kingdom of Tredaly.

Iconics 2

Iconics 2