Useful PFS information:
Current Guide to Organized Play(Season 10)
Group Tracking Spreadsheet
FACTION
PINS
Wearing a
pin that corresponds to the faction of the character you are playing confers
the following benefit: once per session, you can add 1 to a skill check. If you
apply this benefit to one of your faction’s favored skills (see below), you can
instead roll 1d4 and add the result to a skill check. For this roll, you also
treat the faction’s favored skill as if you were trained in it, even if you
don’t have a rank in the skill.
Favored Skills
The favored
skill for each faction is listed below.
The Concordance: Handle Animal, Knowledge (nature), and Knowledge (planes).
Dark Archive: Knowledge (arcana), Linguistics, and Use Magic Device.
The Exchange: Appraise, Intimidate, and Knowledge (local).
Grand Lodge: Diplomacy, Knowledge (history), and Survival.
Liberty’s Edge: Disable Device, Escape Artist, and Perform (any).
Scarab Sages: Knowledge (any).
Silver Crusade: Heal, Knowledge (religion), and Sense Motive.
Sovereign Court: Bluff, Disguise, and Knowledge (nobility).
The Concordance: Handle Animal, Knowledge (nature), and Knowledge (planes).
Dark Archive: Knowledge (arcana), Linguistics, and Use Magic Device.
The Exchange: Appraise, Intimidate, and Knowledge (local).
Grand Lodge: Diplomacy, Knowledge (history), and Survival.
Liberty’s Edge: Disable Device, Escape Artist, and Perform (any).
Scarab Sages: Knowledge (any).
Silver Crusade: Heal, Knowledge (religion), and Sense Motive.
Sovereign Court: Bluff, Disguise, and Knowledge (nobility).
Day Job
Check
Result - - - - - - GP Award
_5 - - - - - - - - - - - 1 gp
10 - - - - - - - - - - - 5 gp
15 - - - - - - - - - - - 10 gp
20 - - - - - - - - - - - 20 gp
25 - - - - - - - - - - - 50 gp
30 - - - - - - - - - - - 75 gp
35 - - - - - - - - - - - 100 gp
40 - - - - - - - - - - - 150 gp
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