Saturday, May 26, 2012


Selective Channeling (page 132): Do I have to be able to see a creature in order to exclude them from the effect of my channeled energy?

Just like using a Target: creature spell, you must be able to see or touch a creature to affect it (or, in the case of this feat, select it to be unaffected). Pinpointing the square of an invisible creature isn't sufficient—you must be able to see or touch the creature.
Note that this works differently than an alchemist's precise bombs discovery, which allows the alchemist to exclude *squares* from his bomb's splash area (not targets).
—Sean K Reynolds,

Empowered Raymond

Empower Spell (page 122): If I use Empower Spell on a spell that has a die roll with a numerical bonus (such as cure moderate wounds), does the feat affect the numerical bonus?

Yes. For example, if you empower cure moderate wounds, the +50% from the feat applies to the 2d8 and to the level-based bonus.
—Sean K Reynolds,

Tuesday, May 22, 2012


I am not quite ready to run the playtest for my Gen Con HEX scenarios tonight. I will be running the PFS scenario Wonders in the Weave—Part I: The Dog Pharaoh's Tomb. This adventure and Wonders in the Weave—Part II: Snakes in the Fold set the stage (at least story-wise) for several other adventure later in the season. There are at least 5 more that revolve around the story elements.

It is Tier 5-9 adventure. Most of you will only have one option for which character to play. If everyone shows up, the APL will work out to 7, which allows you to choose to play the 5-6 or the 8-9 sub-tiers.

Saturday, May 19, 2012

The Quest for Perfection—Part III: Defenders of Nesting Swallow Chronicle Corrected

The chronicle for Pathfinder Society Scenario #3-13: The Quest for Perfection—Part III: Defenders of Nesting Swallow has been corrected. They have fixed the Braid of a Hundred Masters.

The corrected item is now:

Braid of a Hundred Masters
(5,200 gp; If the wearer of this necklace has levels in monk, his fast movement and unarmed damage are treated as a monk of 3 levels higher. If the character is not a monk, he gains the fast movement and unarmed damage of a 3rd-level monk. This fast movement functions just like the monk’s fast movement class feature. These bonuses do not stack with those granted by other items or effects. In addition, as a swift action three times per day, a character with the flurry of blows class feature can use the Braid of a Hundred Masters to apply 1-1/2 times his Strength bonus on damage rolls for successful attacks made with flurry of blows. This ability must be activated before the damage from the attack is rolled, though it may be activated after the attack roll is made and before the damage roll. Once this ability is activated, its effect lasts for 1 round.)

I can supply updated chronicles if anyone is interested. I will print them off and bring them on Tuesday.

Friday, May 11, 2012

Pathfinder Online Game

The folks trying to create a Pathfinder MMORPG earned $64,646 (of the $50,000 needed) of their starting money in less than 24 hours of opening the Kickstarter page. In fact they got another $200 while i was typing this note. They should have just crowd-sourced the whole project with all the interest they got.

Wednesday, May 9, 2012

More HEXy Goodness - Leagues of Adventure Has Arrived

The .pdf for Leagues of Adventure, a Victorian Age setting for Ubiquity (HEX) was released today by Triple Ace Games. It is currently free with the pre-order of the hardcover book which will be available in a few months. I will have the electronic copy to show the group next week. Until then, you can check out a preview at

Iconics 2

Iconics 2