The skeleton to the right advanced and stabbed Buzz with a
two-handed thrust of its spear for 8 damage.
Remy stepped forward and fired a rock from his sling at the
skeletal archer to the right. The rock hit dealing 3 damage. The archer fired
back at Brother Gronk. The arrow found its mark, dealing 5 damage to the monk.
The cell doors to the left and right began to open as
additional unarmed skeletons prepared to enter the room.
Osric moved to the corner and cast Acid Splash at the
skeleton attacking Buzz. The spell hit and dealt 3 damage. Magni moved up and
fired his heavenly fire at Buzz healing the paladin 5 damage.
Thayross and Ursi waited for an opening to make an attack.
Brother Gronk attacked the skeleton in from to Buzz with his fist. The
resulting punch dealt 8 damage and knocked the monster to pieces. He then moved
to engage the other armed foe.
Thayross sent Ursi into battle. The bear attacked the
skeleton with the spear with its bite. The bear’s attack hit and dealt 4 damage
which reduced the monster to a pile of bones. The remaining skeletal archer
fired an arrow at Brother Gronk but it missed.
Buzz moved up and attacked an emerging skeleton from the
nearest cell. The improvised great club landed and dealt 11 damage which
crushed the monster.
Begin Combat Round 2. Starting positions are noted on the
map.
Initiative 25: Remy
Initiative 24: Skeletal Archer 2
Initiative 21: Skeleton 3
Initiative 20: Osric
Initiative 19: Magni
Initiative 17: Brother Gronk
Initiative 17: Thayross
Initiative 14: Skeleton 6
Initiative 13: Skeletal Archer 1
Initiative 10: Skeleton 4
Initiative 9: Buzz
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Map Key:
White rectangles are doors.
Orange rectangles are crates.
Brown rectangle is a table.
Blue circle is the water barrel.
Green starbursts are glowing gems.
Black starbursts are gem shaped holes in the wall.
S3, S4 & S6 = Skeletons
SA1 & SA2 = Skeletal Archers
AS = Alan Sheffield
BP = Bruce Paulson
DA = Dave Altz
DL = David Levi
JM = Jim McCoy
Bear = Jim's bear, Ursi
KB = Kelly Bancroft
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List of Assets:
The group has located 12 days of trail rations in a sturdy
crate.
There is a large barrel full of fresh water but currently
nothing to transport it in.
There is enough scrap wood and bones to fashion a few
torches or act as fuel for a small fire.
Brother Gronk has the iron wall hook.
Buzz picked up 2 skeleton spears and a rock suitable for
bashing.
Buzz picked up the wooden door bar (Great club).
Buzz has a green glowing gem.
Magni has located and recovered 4 throwable stones.
Remy had fashioned a makeshift sling and located and
recovered 2 throwable stones.
Thayross has fashioned a makeshift staff/club from pieces of
barrel.
-------------------------------------------------------------------------------
Injuries:
Buzz: 3 damage
Brother Gronk: 5 damage
Move up behind Gronk and try to remember if he is good or not. If I remember good, heal for 2 (1+1). If I get to attack: 12 to hit.
ReplyDeleteAdditional rolls: 16,9,4,17
Brother Gronk is neutral
DeleteIs it possible to attack through the door?
ReplyDeleteThe doors to the north and south are all open. Depending on where the combatants are, there may be cover modifiers.
DeleteSling at SA2 again.
ReplyDelete20 to hit and 4 damage.
Assuming he'll be in melee with S3, tumble onto the table to go kick a skeleton archer SA1.
ReplyDeleteTumble: 23
To hit: 14
Damage: 7
20 5 7 1 4
i move to skeletons and attack,
ReplyDeleteattack 19+4=23, d10: 7+4=11
Roll(5d20)+0:
12,13,17,14,1
Ursi takes a 5 ft step and attacks S3.
ReplyDeleteBite: Atk 16 Dmg: 4
Claw1: miss (7)
Claw2: Atk: 14 Dmg : 2
Thayross: Move 6 squares to the square adjoining the spot where Ursi started the turn and the corner of the table.
Thayross looks around:
ReplyDeleteI can't cast any more spells today guys. Be careful.
Osric moves up to G5 and casts acid splash at SA1.
ReplyDeleteRanged touch: 16
Damage: 4