Thursday, November 15, 2012

Mythic Adventures Playtest

Starting yesterday, Paizo opened up a new Pathfinder playtest for their next big rule book called Mythic Adventures. The playtest document is over 50 pages and covers a wide scope of the mythic concept. I have looked through it some and it would definitely be interesting for the right campaign.

You can check out the details at http://paizo.com/paizo/blog/v5748dyo5le2a?Mythic-Adventures-Playtest.

Tuesday, November 13, 2012

New PFS Holiday Boon - Evoking Day

A new holiday is upon us. The details can be found here: http://paizo.com/paizo/blog/v5748dyo5le20?Evoking-Day

OOTS Gaming Minis

Something that may interest the regulars:

http://www.giantitp.com/index.html#eomrPJiV64l5YHiCvfr

I think Roy looks very cool. Sounds like more are in the works.

Tuesday, November 6, 2012

Pathfinder Adventure Card Game Playtest

I have the playtest cards, the playtest deck lists and a copy of the rules. I have sorted the cards but I have not yet built any of the decks. I will bring them all tonight.

The playtest only accomodates 6 players. If we have more than 6 people attend a session, we will have to buddy up and/or rotate play. If we have less, someone will have to double-up. Sounds like we can get multiple games in per session (2 or 3). We should try to play the same 6 characters throughout the playtest. We can switch around who plays them if we like. We have 11 to choose from. If we complete the first pass of the playtest we can always go back and retry parts that we have played with a different mix of characters.

We signed up for a 10 scenario playtest. The basic set also comes with 3 scenarios. We will likely play those with starting characters to get our feet wet. After that we will advance our characters and play the 10 scenarions for the adventure path. That covers two sections of the Rise of the Runelords. We will be starting with the most advanced characters as we received parts 5 and 6. The playtest period is scheduled to run about 6 weeks.

You should all have access to the playtest forums at https://secure.paizo.com/swallowtail/general. This was set up to match the e-mail related to your Paizo account. Your normal password will grant you access. You are encouraged to read and participate in these forums. I will be posting after game reports on behalf of the group but you can always discuss and expand on what the play.




Friday, November 2, 2012

5-foot Step

Because there was some confusion last game about 5-foot steps, I figured that we could discuss it here.


Per the CRB:

Take 5-Foot Step

You can move 5 feet in any round when you don’t perform any other kind of movement. Taking this 5-foot step never provokes an attack of opportunity. You can’t take more than one 5-foot step in a round, and you can’t take a 5-foot step in the same round that you move any distance.

You can take a 5-foot step before, during, or after your other actions in the round.

You can only take a 5-foot-step if your movement isn’t hampered by difficult terrain or darkness. Any creature with a speed of 5 feet or less can’t take a 5-foot step, since moving even 5 feet requires a move action for such a slow creature.

You may not take a 5-foot step using a form of movement for which you do not have a listed speed.

This should allow you to do things like make a full attack and kill an opponent with the first attack and then 5-foot step to complete the rest of your attacks on another foe. Another example is to cast a touch spell outside of a threatened range and then 5-foot step to deliver the free attack action granted by the spell. I believe that you can technically take a 5-foot step during a Cleave or Great Cleave but cannot attack a target which did not meet the adjacent requirement of the feat.

Thursday, November 1, 2012

Argument: GO!

In reference to a character (npc or pc) gaining knowledge without the appropriate skill...

How is it that KS Religion and Spellcraft spontaneously grant a character KS Planes?  All the skills are very clearly defined.  There is NO mechanic in the game for Skill A + Skill B = Skill C.  You may certainly argue a synergy bonus, say +2 or +4 from having so many ranks in Religion... but do they even do synergy anymore?
What is particularly irksome is how stingy we've been with knowledge of creatures in the past.  "You got this number, you asked this question, that's it."  

Arguing that a particular creature is on a Summon list is a more interesting and less irritating tact, but a slippery slope.  If you follow that logic, every cleric or summoner in the game should know everything about all those monsters.  So you get to summon a Xizzlick... how does this justify knowing their stats down to cock size (or lack thereof)?  That seems hideously broken.  
I would rule that if you CAN summon it (based on level restrictions) then you can know.  Still seems a bit broken but that's compromise for you.


Iconics 2

Iconics 2
New Paths Compendium: Pathfinder RPG Expanded Edition -- Kicktraq Mini
All for One: Satan's Playground -- Kicktraq Mini
Perils of the Surface World -- Kicktraq Mini
Revelations of Mars -- Kicktraq Mini
Space: 1889 - SF Role Playing in a More Civilized Time -- Kicktraq Mini
Leagues of Gothic Horror -- Kicktraq Mini
Quantum Black: Cosmic Horrors -- Kicktraq Mini
Globetrotters' Guide to London -- Kicktraq Mini
Perils of Mars -- Kicktraq Mini
Sandy Petersen's Cthulhu Mythos for Pathfinder -- Kicktraq Mini
Leagues of Gothic Horror: Shapeshifters & Vampires -- Kicktraq Mini
Leagues of Cthulhu -- Kicktraq Mini
Leagues of Gothic Horror: Ministry & Mordavia books and Dice -- Kicktraq Mini
Pathfinder: Kingmaker -- Kicktraq Mini
Starfinder Masterclass Miniatures -- Kicktraq Mini