The ratfolk stepped back and fired at Buzz but missed the
paladin. Buzz stepped forward and attacked with his great club. The blow landed
and dealt 14 damage.
Magni attempted to intimidate the ratman by remaining
standing but the enemy paid him no mind. Brother Gronk spent is time climbing
out of the pit. The monk ascended 15 feet up the wall. Osric cast Acid Splash
but the spell missed the target.
Thayross moved forward and used his wand to heal 5 damage
from Magni. Ursi stepped forward and continued to attack the ratfolk. The bear’s
bite dealt 5 damage and killed the antagonist. Remy saved his arrow as there
was no more enemies in sight.
The ratman was wearing small leather armor and was armed
with a small masterwork dagger and a small light crossbow with 5 normal bolts
and 5 masterwork bolts. It was also carrying two potions, an acid flask, an alchemist’s
fire, a tanglefoot bag, masterwork thieves’ tools and 121 gp.
What do you do next? There are exits to the north, east and
south.
-------------------------------------------------------------------------------
Map Key:
Black starbursts are gem shaped holes in the wall.
Blue dotted lines are the boundaries of pit traps.
Black squares are an open 20’ deep pit.
Yellow checked filled squares are light from Busby’s gem.
Pink checked filled squares are light from Magni’s stone.
AS = Alan Sheffield
BP = Bruce Paulson
DA = Dave Altz
DL = David Levi
JM = Jim McCoy
Bear = Jim's bear, Ursi
KB = Kelly Bancroft
-------------------------------------------------------------------------------
Conditions:
None
-------------------------------------------------------------------------------
Injuries:
Remy – 7 damage
Buzz – 5 damage
Brother Gronk – 5 damage
Ursi – 1 damage
Magni – 4 damage
New post.
ReplyDeleteHeal Remy w/wand: 4
ReplyDeleteHeal Buzz w/wand: 9
Heal Brother Gronk w/ wand: 3
Heal Magni w/wand: 4
Heal Brother Gronk w/wand again: 7
Heal Remy w/wand again: 3
32 Charges remaining
DeleteThanks, your awesome.
DeleteUse Detect Magic. Concentrate on potions to find out as much as I can, then use Spellcraft to determine type:
ReplyDeleteRoll 8+6=14
You did not identify the potions but you do believe that the dire rats, if properly treated and cooked, could be used as a food source. (Ursi will eat them raw.)
DeleteCan I use their stomachs as waterbags?
DeleteSurvival Roll: Nat 20+10= 30
Hey guys! We got grub. Can I borrow a knife?
With that roll, yes you can. It will take some time and preparation but you should be able to fashion 3 water skins from the dire rats.
DeleteI hand him the small MW dagger.
DeleteBefore I hack these rats up, is there enough leather here for a pair of mocassins? I can use brains to tan the hide and if I use one rat for each foot I can ise tge third to make leather thongs to sew them together.
DeleteThere is enough material between the rats and the leather armor to make some simple shoes.
DeleteGrab the gold
ReplyDeleteAnd identify the potions
23 and 25 spellcraft to ID (rolls 12&14, +9 spellcraft, +2 identify)
The first is a Potion of Cure Light Wounds. The second is a Potion of Pass Without Trace.
DeleteBegin to scribe my spells in the spell book
DeleteThe four first level spells I have memorized (40gp) and then start transcribing the spells that were already in the book using my spell notation system
That will take some time. Do you plan to do that here or somewhere else?
Deletewhat spell book?
DeleteThe one I got around turn 10 or 11
DeleteWhen we find a place to rest I start scribing. (I want to also allow time to be able to memorize spells in the morning).
DeleteI scribe as many as time allows in this order:
Memorized spells-
Burning hands (1/2 hour, 5gp)
Mage armor (1/2 hour, 5gp)
Magic missile (1/2 hour, 5 gp)
Cause fear (1/2 hour, 5 gp)
Found in spell book:
Sleep (1hr learn, spellcraft 25, 1 hr write, 10gp)
Alarm (1hr learn, spellcraft 24, 1 hr write, 10gp)
Feather fall (1hr attempt to learn, fail spellcraft check 13)
"that was one wealthy rat-man." "Stuff my size. Awesome." I take the crossbow and bolts. looking at the armor, "trying to decide if i want to wear something that a rat was in." pause "ill use it as a shield." i clean it off with prestidigitation and i figure out a way to use the armor as a shield. "unless someone else wants it." craft roll: 9
ReplyDeleteother rolls:
5, 7, 17, 16
"Anyone else want the other stuff?"
"perhaps a good time to wonder about disease."
There is no practical way to use the armor as a shield.
Delete"doesn't seem to work. I'll just use the crossbow, then." "Anyone want the small dagger?" If no objections, then i take that as well. I search the rest of the room. Perception rolls: 5, 22, 8, 4
ReplyDeleteOther D20: 18, 10, 20, 4
Noted the dagger.
DeleteWhere are you searching?
M: 9, 10, 11, N 11
ReplyDeleteI'll keep going around the outside, until they are ready to go or something happens. P: 18, 12, 16, 5
Deleteother: 20, 15, 2, 15
And clean stuff off once in a while.
You do not find anything of interest while searching there.
DeleteYou discover another pit in HI10-HI11. You manage not to fall in.
DeleteOk Guys...
ReplyDeleteHe needs to scribe his spells. I need to make some waterskins so we don't die of dehydration. We've got some food in the form of these Dire Rats. Does anyone object to setting up a perimeter and getting some stuff done before we move on? Some rest would probably benefit us all.
Magni: "ok by me. Should go to some where more secure." I carefully go ten feet into the south corridor and sense for things:
ReplyDeleteP: 13,5,7
Other: 11, 10, 3, 8
recast light when i get back.
Remi searches each path for traps. He goes as far j2,p6, p9 and j13
ReplyDeleteCorridors lead back to the west from the north and south exits. Corridors lead north and south and then each turns east from the eastern exit.
DeleteGRONK eyes Magni warily. "Small Fool is right. Dis not a good place to camp. We should find a room with a door."
ReplyDeleteThe only rooms with functioning doors that you have found so far is the prison room. While the room has no door, it does only have a single entrance. The 6 doors in the room can be closed and locked if needed. You have the keys.
DeleteI will lead the group in the direction they wish to go to rest.
ReplyDeleteMagni Eats some of the regular rations and drinks some water. says: "looking for a room with a door." Casts light on a rock and says" the Jail room stank, by the way." starts back down the south corridor, crossbow in hand. one step at a time.
ReplyDeletePerception rolls: 20, 22, 10, 8.
then waits for other people.
More perception: 17, 12, 17, 22
Other rolls: 10, 2, 13, 4
Magni casts light on another of his stones. This extinguishes the light to the west from the previous stone.
Deletecatch up to Magni, and lead the way he was heading.
ReplyDeleteRoll(5d20)+0:
10,11,5,14,4,+0