Tuesday, June 9, 2020

Tuesday Blog Game – Turn 18


The ratfolk fired his crossbow at Brother Gronk but missed. The creature reloaded his weapon. Buzz rushed forward to engage but noticed two more concealed pits as he traveled. The paladin maneuvered around the hazards but came up just short of the enemy. The dire rat moved forward and attacked Buzz. The vicious attack managed to find a weak spot in Buzz’s armor and dealt 5 damage.

Magni moved into the room, positioning for future action. Brother Gronk hustled past the halfling but failed to notice the concealed pit in front of him. The monk scrambled for the edge as the floor gave out from under him, but Gronk was not quick enough so he fell 20 feet and took 5 damage. The waiting dire rat scaled the wall and climbed down into the pit.

Thayross used his wand to heal 3 damage from Remy. He then instructed Ursi to engage the enemy. The bear moved forward and around the newly revealed pit to engage a dire rat. Osric moved forward and fired his short bow at the dire rat engaged with Ursi. The arrow missed the target.

The dire rat attacked Ursi and hit with its bite for 1 damage.

Starting positions are displayed on the map.

Initiative 20: Ratfolk
Initiative 17: Busby
Initiative 16: Dire Rat 1
Initiative 14: Magni
Initiative 8: Remy
Initiative 7: Brother Gronk
Initiative 7: Dire Rat 2
Initiative 7: Osric
Initiative 7: Thayross and Ursi
Initiative 6: Dire Rat 3
-------------------------------------------------------------------------------


Map Key:

Black starbursts are gem shaped holes in the wall.
Blue dotted lines are the boundaries of pit traps.
Black squares are an open 20’ deep pit.
Yellow checked filled squares are light from Busby’s gem.
Pink checked filled squares are light from Magni’s stone.
RF1 = Ratfolk
DR1 - DR3 = Dire Rats
AS = Alan Sheffield
BP = Bruce Paulson
DA = Dave Altz
DL = David Levi
JM = Jim McCoy
Bear = Jim's bear, Ursi
KB = Kelly Bancroft
-------------------------------------------------------------------------------

Conditions:

Remy – Unconscious, Prone
Brother Gronk - Prone
-------------------------------------------------------------------------------

Injuries:

Remy – 14 damage
Buzz – 5 damage
Brother Gronk – 5 damage
Ursi – 1 damage

13 comments:

  1. Buzz attacks,

    Roll(1d20)+4:
    18,+4
    Total:22

    Roll(1d10)+4:
    8,+4
    Total:12

    if I kill it, i will move forward to engage the next monster

    Roll(5d20)+0:
    18,16,6,14,1,+0

    ReplyDelete
  2. Thayross heals Remy w/wand

    Roll 6 +1 =7
    39 charges remaining

    Ursi attacks DR 3

    Bite: Atk 13 Dmg 3
    Claw: Atk 16 Dmg 3
    Other Claw: Atk 14 Dmg 3

    ReplyDelete
  3. Once Remi has been healed(to all of 2 hitpoints) he will stand/draw his bow

    Then he will shoot at RF1
    19+4 = 23 to hit for 6 damage.

    ReplyDelete
    Replies
    1. Both standing and drawing a weapon are move actions for you. That means no attack this turn.

      Delete
    2. This comment has been removed by the author.

      Delete
    3. If you BAB is +1 or greater you can draw a weapon as part of a move (not just move action).

      Once you get a BAB of +1, your two-weapon fighting feat allows you to draw two weapons as part of a move.

      Delete
  4. "Shield you eyes." Summon fire beetle on the corner L,M, 6,7 and have him flash. fort save DC 12, 1 round of dazed if they fail. " "I have 3 more of that left."

    ReplyDelete
    Replies
    1. The Fire Beetle, if you successfully cast the spell, will appear at the start of your turn next round and vanish at the start of your turn the next round.

      While it produces light, the fire beetle does not have a flash attack. The Flash Beetle is a variant of the monster and is not available to be summoned with the spell.

      Delete
  5. Ok, so i have it attack the ratfolk at M7. 4 to hit.

    ReplyDelete
  6. Looking to hear from Dave and David.

    ReplyDelete
  7. Move to J6
    Use Fire Jet on RF1
    4 damage (dc15 reflex save for half) if he fails his save he takes another d6 damage next round if he doesn't take a full round action to put it out.

    ReplyDelete
  8. Stand up.
    Kick dire rat
    To hit: 15
    Damage: 9

    5 7 3 13 18

    ReplyDelete

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