Thursday, June 4, 2020

Tuesday Blog Game - Turn 16

After the battle, Busby gathered up the best fitting pieces of armor and clothing from the zombies and re-equipped himself. Osric cast Detect Magic but did not discover any new auras. Upon seeing the sigil of Kaer Maga on the tunic, he started to drone on about facts and factoids regarding the large Varasian city.

While Magni and Brother Gronk bantered, Remy sneaked down the hall to explore ahead.
The rogue moved to the limits of the light and entered a large chamber at the end of the hallway. The rogue stopped short of an apparent pit trap ahead. While examining the trap, a crossbow bolt streaked from the darkness, catching the rogue unaware and dealt 9 damage.

Roll initiative. Starting positions are displayed on the map.

-------------------------------------------------------------------------------



Map Key:

Black starbursts are gem shaped holes in the wall.
Blue dotted lines are the boundary of a pit trap.
Yellow checked filled squares are light from Busby’s gem.
Pink checked filled squares are light from Magni’s stone.
Orange checked filled squares are the overlap of the light sources.
AS = Alan Sheffield
BP = Bruce Paulson
DA = Dave Altz
DL = David Levi
JM = Jim McCoy
Bear = Jim's bear, Ursi
KB = Kelly Bancroft
-------------------------------------------------------------------------------

Conditions:

Remy - Staggered
-------------------------------------------------------------------------------

Injuries:

Remy – 9 damage

21 comments:

  1. Remy falls unconscious and bleeds on the floor.

    ReplyDelete
    Replies
    1. Remy is at 0 HP and is staggered. He can make a single move action without falling unconscious.

      Delete
    2. Please provide an initiative roll.

      Delete
    3. Does Remy wish to move or fall prone?

      Delete
    4. Sounds like kelly will heal me for 2 in 14 such that when we get to 8 I'll have 2 hp. If that's the case I'll backup and warn my compatriots of the trap.

      Delete
    5. The healing will not work on Remy as he is not of Good alignment.

      Back-up to where? (which square?)

      Delete
    6. If that is the case I do not move this round as I am not moving away from the other source of healing.

      Delete
  2. I double move up to Remy and take Ursi along with me. If possible (since we don't seem to be in combat yet) I then heal Remy using the wand.

    Roll 6 +1 =7

    ReplyDelete
  3. init 14, I am unaware of the combat until someone reacts. then i go rushing down the hall and try to heal Remy at a range for: 2

    ReplyDelete
  4. init=16+1=17
    run forward looking for something to attack.

    ReplyDelete
    Replies
    1. Do you mean the full round action Run? If so your total speed wearing the chainmail would be 80 feet. How far do you plan to go? Up to Remy? Past?

      Delete
    2. The only penalty is that you would lose 1 AC until your next action.

      Delete
  5. Initiative 7
    Rush forward to prancy-man and scowl. Is there nothing to punch or kick?

    5 7 16 19 7

    ReplyDelete
    Replies
    1. Brother Gronk does not see anything at this range but that might change as he moves closer.

      Delete
    2. Then he moves closer, secretly hoping to scare crossbowmen away with his ferocious scowl.

      Delete
  6. Initiative 7
    Move forward to the edge of the light
    Hold action to acid splash any enemy that becomes visible.
    Range touch :14
    Damage: 3

    ReplyDelete

Note: Only a member of this blog may post a comment.

Iconics 2

Iconics 2
New Paths Compendium: Pathfinder RPG Expanded Edition -- Kicktraq Mini
All for One: Satan's Playground -- Kicktraq Mini
Perils of the Surface World -- Kicktraq Mini
Revelations of Mars -- Kicktraq Mini
Space: 1889 - SF Role Playing in a More Civilized Time -- Kicktraq Mini
Leagues of Gothic Horror -- Kicktraq Mini
Quantum Black: Cosmic Horrors -- Kicktraq Mini
Globetrotters' Guide to London -- Kicktraq Mini
Perils of Mars -- Kicktraq Mini
Sandy Petersen's Cthulhu Mythos for Pathfinder -- Kicktraq Mini
Leagues of Gothic Horror: Shapeshifters & Vampires -- Kicktraq Mini
Leagues of Cthulhu -- Kicktraq Mini
Leagues of Gothic Horror: Ministry & Mordavia books and Dice -- Kicktraq Mini
Pathfinder: Kingmaker -- Kicktraq Mini
Starfinder Masterclass Miniatures -- Kicktraq Mini