After the battle, Busby gathered up the best fitting pieces
of armor and clothing from the zombies and re-equipped himself. Osric cast
Detect Magic but did not discover any new auras. Upon seeing the sigil of Kaer
Maga on the tunic, he started to drone on about facts and factoids regarding
the large Varasian city.
While Magni and Brother Gronk bantered, Remy sneaked down
the hall to explore ahead.
The rogue moved to the limits of the light and entered a
large chamber at the end of the hallway. The rogue stopped short of an apparent
pit trap ahead. While examining the trap, a crossbow bolt streaked from the
darkness, catching the rogue unaware and dealt 9 damage.
Roll initiative. Starting positions are displayed on the
map.
-------------------------------------------------------------------------------
Map Key:
Black starbursts are gem shaped holes in the wall.
Blue dotted lines are the boundary of a pit trap.
Yellow checked filled squares are light from Busby’s gem.
Pink checked filled squares are light from Magni’s stone.
Orange checked filled squares are the overlap of the light
sources.
AS = Alan Sheffield
BP = Bruce Paulson
DA = Dave Altz
DL = David Levi
JM = Jim McCoy
Bear = Jim's bear, Ursi
KB = Kelly Bancroft
-------------------------------------------------------------------------------
Conditions:
Remy - Staggered
-------------------------------------------------------------------------------
Injuries:
Remy – 9 damage
New post.
ReplyDeleteRemy falls unconscious and bleeds on the floor.
ReplyDeleteRemy is at 0 HP and is staggered. He can make a single move action without falling unconscious.
DeletePlease provide an initiative roll.
DeleteInit = 8
DeleteDoes Remy wish to move or fall prone?
DeleteSounds like kelly will heal me for 2 in 14 such that when we get to 8 I'll have 2 hp. If that's the case I'll backup and warn my compatriots of the trap.
DeleteThe healing will not work on Remy as he is not of Good alignment.
DeleteBack-up to where? (which square?)
If that is the case I do not move this round as I am not moving away from the other source of healing.
DeleteI double move up to Remy and take Ursi along with me. If possible (since we don't seem to be in combat yet) I then heal Remy using the wand.
ReplyDeleteRoll 6 +1 =7
Please provide an initiative roll.
Delete14
Deleteinit 14, I am unaware of the combat until someone reacts. then i go rushing down the hall and try to heal Remy at a range for: 2
ReplyDeleteinit=16+1=17
ReplyDeleterun forward looking for something to attack.
Do you mean the full round action Run? If so your total speed wearing the chainmail would be 80 feet. How far do you plan to go? Up to Remy? Past?
DeleteThe only penalty is that you would lose 1 AC until your next action.
DeleteInitiative 7
ReplyDeleteRush forward to prancy-man and scowl. Is there nothing to punch or kick?
5 7 16 19 7
Brother Gronk does not see anything at this range but that might change as he moves closer.
DeleteThen he moves closer, secretly hoping to scare crossbowmen away with his ferocious scowl.
DeleteJust need a post from David.
ReplyDeleteInitiative 7
ReplyDeleteMove forward to the edge of the light
Hold action to acid splash any enemy that becomes visible.
Range touch :14
Damage: 3