Wednesday, September 5, 2018

More Thoughts on Modern Age Super Heroes


Your character concepts should fit the world that we have agreed to explore. I have pulled together some ideas here: http://tuesdaygame.blogspot.com/2018/07/modern-age-super-heroes-play-test.html. (I have modified things slightly so it may be worth another look.)

Not only do the characters need to fit the world, they need to fit each other. Having 7 or 8 wacky character concepts may not in fact make for a great gaming experience.

In addition to your various character concepts, you collectively need to be thinking about your team. Your team should have a name. You should also have a reason to be together. That is where team motivations come in. 

Team Motivations

Like a player character, a group or team will likely also have a motivation. This is the main reason or principle upon which the team was initially formed. As members of a team, characters may also earn Style Points when acting in support of the group’s motivation.
When forming a super team, the players should choose a motivation that best fits the team’s goals and direction. Here are some potential team motivations:
  •       Adventure/Exploration - The team goes on missions for the challenge and encountering the mysteries and wonders the world/universe has to offer.
  •       Common Enemy - The group has come together to pool their resources to thwart a threat that they cannot hope to defeat as individuals.
  •       Goal - The group has a specific, common task to complete. Each member may have different reasons for wanting the task done but all agree that it needs to be done.
  •       Ideology - The team defends a dream, an idea or principal.
  •       Justice - Standing up to evil and wrong doing for the sake of seeing it vanquished or undone.
  •       Loyalty - Members of this group are beholden to a person, company, organization, country or region. This could be a form of patriotism, a mercenary code, family bonds or ties of brotherhood.
  •       Protector - The group has a mandate to safeguard a place, a person or people. This may be as bodyguards, vigilant champions or members of a police force.
  •       Revenge - Driven by a need to make someone pay for injustices real or imagined.
  •       Survival - The team has banded together to survive an adverse place or circumstance.

If a group ever fulfills its motivation, it is possible that the team may dissolve or may adopt a new motivation to be their replacement focus.

12 comments:

  1. How do you want us to provide our character ideas?

    ReplyDelete
    Replies
    1. However works for you. You can post to the blog, send me an e-mail or we can discuss in person.

      Delete
  2. Team motivation - justice and protector work for my concept.

    He's a 3' tall Android who started out as a kids toy...a sheriff in the old west...past down a generation and thru a few siblings...obtain sentience...but thinks he's a sheriff... Randy is doing a full write up.

    ReplyDelete
  3. I guess I'll play...

    THE ZOOKEEPER

    ReplyDelete
  4. I'm playing Malachai Mercury, and here is his origin:

    A lot of blokes will start their stories by saying “My name is Thus and Such, but that doesn’t matter.” Not this bloke. My surname is Mercury, and it matters very much. I’m a sorcerer from a long line of sorcerers. In our best estimation, the Mercury line was started sometime in the year 1500 B.C., by a woman named Temukhet.
    Temukhet caught the eye of a genie, or ifrit, or jann, or what have you. History is fuzzy as to Temukhet’s position. Some histories infer that she was a simple peasant girl who longed to improve her station. Some writings hint that she was a minor noble. Regardless, Temukhet and this unnamed supernatural power had a visceral liaison, producing a son named Alakhet.
    Alakhet learned magic from his father, and perhaps from his uncles. His tutelage is a matter of debate, but most of our knowledge of the world arcane comes from the book he wrote: Incwadi Iwazi.
    There was much begetting. We added other supernatural relatives to the family tree (mostly djin, but the occasional selkie or dryad as well). The family migrated generation by generation away from the Tigris and Euphrates, across Europe into Britain. Incwadi Iwazi was handed down and expanded. The book took on a life of its own, becoming a de facto family member, like a crazy uncle.
    We collected other books and artefacts as well. We bribed and spelled our way into English nobility. We became major players in the Unseen World.
    Which brings us to present day. There are four of us, or perhaps three. Eldest brother, Alexander, disappeared five years ago. Of course it’s possible with a bloodline such as ours that he simply dropped everything and left on a whim, but this is far enough out of Alexander’s character that no one gives this theory much credence. Alex is an Earth wizard.
    Velouria, one year Alexander’s junior, lives in London. Velouria is our senior in both authority and power. She effectively rules the Unseen in all of the British Isles. Velouria is an expert Fire mage.
    Twelve years younger than Velouria is yours truly; Malachai Mercury. I’m fifty three, though I look thirty years younger. To my knowledge, no Mercury has ever died of old age. We meet our ends in manners violent and weird. I took to fire magic as well, though not as well as Velouria. I moved to the colonies four years ago. The motherland seemed a bit too quiet for me.
    Two years younger than me is little sister Callista.
    There are black sheep in any family… but can you imagine the black sheep of the Mercury family? Callista chafes at the rules. She seems to have a problem with sanity, as far as I can tell. It bothered her that her skills were the weakest in the family. She didn’t like being the baby. Ignoring the irony, she stole a forbidden book and became the queen of an army of demons. Now I hunt her across the Americas, foiling her mad schemes and covering for her as much as I can.
    That’s not all I do. Air mages like Callista are notoriously hard to track, so I have time to deal with other horrors as well. There are Unseen elements in every human city, and most respect the Mercury name enough to lend me aid when they can. Mostly.

    ReplyDelete
  5. If Mal has input to the main purpose of a group he would lean towards Justice or Protector.

    ReplyDelete
  6. Ankou aka Benjamin Pierce

    A veteran of the 11 year Korean war found the return to civilian life difficult. Unable to cope he committed suicide (which he found was not painless). Heaven took pity on him and has given him a change to redeem himself and earn his way to heaven. He as been returned to Earth to serve as the lords weapon against evil.

    http://alan.3sgto.org/imagesjpg/coh/screenshot_2018-09-07-22-36-22.jpg

    ReplyDelete
  7. Walter Gantry is a duelist, an accomplished pilot, and cunningly intelligent. He is also incredibly frail… Normally.

    Walters’ power is quite simple, as opposed to his adrenal system increasing according to Walters’ own emotional state, his adrenal system is heightened when those around Walter are engaged. His vision, spatial awareness, reaction time, and most of all, his strength and toughness increase rapidly while in the presence of frighten, angry, or otherwise emotionally energized people. This has led him to develop a keen talent for taunting and douchebaggery, because as his opponent’s adrenaline increases, so does Walters.

    ReplyDelete

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