Thursday, September 13, 2018

More Modern Age Super Heroes Stuff

As some of you have started to create you characters and have questions. Until I provide you with what I have written down so far, it seems like a little more guidance is needed.


Zero Level Skills



Depending on the time and place where characters grow up, they will be exposed to different Skills as part of their daily life. When certain cultures depend on a Skill for survival, or it is considered commonplace, it doesn’t always make sense that a character would have no expertise in that Skill unless they put points into it. As an optional rule, the Gamemaster may provide a list of zero level Skills that everyone from the culture or era has some minimal familiarity with. When using these skills untrained, these characters are able to roll their base Attribute rating without the usual -2 penalty.

Gamemasters should allow players to swap out Skills based on their specific character background. For instance, characters from a rural environment might have Ride instead of Drive and Survival instead of Interface as Skills. Characters from a densely populated metropolis might have Streetwise instead of Drive as a Skill. The asthmatic son of two college professors might replace Athletics with an Academics Skill while a wealthy debutante might replace Brawl with Diplomacy.

Characters of an Alien race or from a different time period may have a different list of Zero Level Skills.

Improving a Skill Level from 0 to 1 at character creation costs a half point. Improving it during play costs 1 Experience point. After the first Skill level is acquired, Experience cost reverts to normal.

I built the Manhunters using the following :

Athletics
Brawl
Drive
Empathy
Survival

I have been considering changing the standard to:

Athletics
Brawl
Drive
Empathy
Interface

Or should I drop Drive and keep Survival?

Interface

Base Attribute: Intelligence

Interface represents the Skill of using and understanding technical devices. This includes routine operations and troubleshooting of computers, tablets, smartphones, remote controls, infotainment systems, ATMs, vending machines, kiosks, etc. Characters with this skill are able to use technology effectively, whether using devices for their intended purposes or for new purposes.

Your character may specialize in the following areas:



  • Communication Systems: Ability to use phone, intercom, radio and media devices 
  • Computers: Ability to use computers
  • Controllers: Ability to use programmable devices, remote controls and video game controllers
  • Self-Service: Ability to use vending machines, self-checkout and kiosks
  • Social Media: Ability to use chat, text, e-mail, social media sites, video conferencing and collaboration software

Using Computers 


The use of computers in a modern world is a much more complex proposition than can be covered under a single skill. Common areas of computer expertise can be mastered using the following:



  • Craft (Computer) – Ability to build and repair computers
  • Interface – General ability to use a computer utilizing the native interfaces and programs
  • Investigation – Ability to utilize search engines to return desire results
  • Larceny – Ability to by-pass security and hack databases and sites
  • Science (Computer) – Ability to program computers using a variety of computer languages and tools

4 comments:

  1. Considering most people live in the city (even moreso in the future), Drive would be more common than survival. Unless everyone uses slidewalks or maglev or some other science fictiony thing.

    ReplyDelete
  2. I'm thinking an intelligent guy w remote control stuff. Survival in the country, Drive in the country, Social in the city.

    ReplyDelete

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