Zero Level Skills
Depending on the time and place where characters grow up,
they will be exposed to different Skills as part of their daily life. When
certain cultures depend on a Skill for survival, or it is considered
commonplace, it doesn’t always make sense that a character would have no
expertise in that Skill unless they put points into it. As an optional rule,
the Gamemaster may provide a list of zero level Skills that everyone from the
culture or era has some minimal familiarity with. When using these skills
untrained, these characters are able to roll their base Attribute rating
without the usual -2 penalty.
Gamemasters should allow players to swap out Skills based on
their specific character background. For instance, characters from a rural
environment might have Ride instead of Drive and Survival instead of Interface
as Skills. Characters from a densely populated metropolis might have Streetwise
instead of Drive as a Skill. The asthmatic son of two college professors might
replace Athletics with an Academics Skill while a wealthy debutante might
replace Brawl with Diplomacy.
Characters of an Alien race or from a different time period may
have a different list of Zero Level Skills.
Improving a Skill Level from 0 to 1 at character creation
costs a half point. Improving it during play costs 1 Experience point. After
the first Skill level is acquired, Experience cost reverts to normal.
I built the Manhunters using the following :
Athletics
Brawl
Drive
Empathy
Survival
I have been considering changing the standard to:
Athletics
Brawl
Drive
Empathy
Interface
Or should I drop Drive and keep Survival?
Interface
Base Attribute: Intelligence
Interface represents the Skill of using and understanding technical devices. This includes routine operations and troubleshooting of computers, tablets, smartphones, remote controls, infotainment systems, ATMs, vending machines, kiosks, etc. Characters with this skill are able to use technology effectively, whether using devices for their intended purposes or for new purposes.
Your character may specialize in the following areas:
- Communication Systems: Ability to use phone, intercom, radio and media devices
- Computers: Ability to use computers
- Controllers: Ability to use programmable devices, remote controls and video game controllers
- Self-Service: Ability to use vending machines, self-checkout and kiosks
- Social Media: Ability to use chat, text, e-mail, social media sites, video conferencing and collaboration software
Using Computers
The use of computers in a modern world is a much more complex proposition than can be covered under a single skill. Common areas of computer expertise can be mastered using the following:
- Craft (Computer) – Ability to build and repair computers
- Interface – General ability to use a computer utilizing the native interfaces and programs
- Investigation – Ability to utilize search engines to return desire results
- Larceny – Ability to by-pass security and hack databases and sites
- Science (Computer) – Ability to program computers using a variety of computer languages and tools
Considering most people live in the city (even moreso in the future), Drive would be more common than survival. Unless everyone uses slidewalks or maglev or some other science fictiony thing.
ReplyDeleteI'm thinking an intelligent guy w remote control stuff. Survival in the country, Drive in the country, Social in the city.
ReplyDeleteWow that sounds way better than a parrot.
DeleteThe parrot IS the remote
Delete