Thursday, September 20, 2018

More MASH Playtest

Looking for information from many of you regarding your characters.

I have been working with Dan, Randy, Bruce and Dave. I think we are making good progress. I would really like to see what Kelly, Steve and Alan have written down. Please send me what you have.

If David has and origin story and wants to take a stab at starting a character. please do. Characters are built like a normal HEX guys but instead of spending 15 XP you get 75 XP. You should pick an Archetype, Motivation, an Origin and a Flaw.

New skills = Interface (INT) - interacting with computers and devices
Targeting (DEX) - used for making attacks with Powers not covered by another skill or mechanic

Powers - still a work in progress but if you tell me what you are looking for I should be able to provide some suggestions (or get to work on creating something).

------------------------------------------------------------------------------


Origins

Origins define the source of a character’s Powers. In some cases, an Origin may define why a character does not have Powers.

Like Archetypes, Motivations and Flaws, Origins are another way to shape a character. They provide role-playing and story hooks and can sometime determine how NPCs and other powers react to a character.

At character creation, you must select an Origin which best fits your character.

Alien – A character with the Alien Origin gains their super-human powers through an alien nature or physiology or some alien benefactor. Typical aliens have Powers shared by all members of their race and do not manifest additional Powers through experience. This is defined by their racial template. Powers granted by an alien benefactor are often strange and unpredictable. Existing Powers may change or new powers may manifest over time. Visitors from another planet, gods and members of interstellar law enforcement agencies are examples of characters with this Origin.

Magic – A character with the Magic Origin typically gains their super-human abilities through the harnessing and focusing of magic energies and the use magical artifacts. Sometimes the character is exposed to a magical source or is granted Powers from a magical benefactor. Sorcerers, angels, demons and zombies are examples of characters with this Origin.

Mutant – A character with the Mutant Origin have naturally occurring Powers which are not typical to most members of its species. They can hone and expand their Powers through practice and experience. Characters with self-manifesting Powers usually have this Origin.

Natural – A character with the Natural Origin does not have any super-human abilities beyond the natural equipment of a member of its species. Animals, dinosaurs, insects and plants usually have this Origin.

Skilled – A character with the Skilled Origin does not have any super-human abilities but has raised abilities and skills through rigorous training. They will never manifest a Power through experience. A Skilled character can access Powers and other abilities through the use of artifacts and equipment and Martial Arts. Vigilantes, soldiers, secret agents and everyday people usually have this Origin.

Super Science – A character with the Super Science Origin gains their super-human abilities through a scientific process, lab accident or exposure to or use of an advanced technological artifact. Characters with cybernetic implants, characters with pharmaceutically granted Powers, eugenically altered species, artificial life forms and subjects of radioactive accidents are examples of characters with this Origin.

Dual Origins

Some character concepts do not fit into just one Origin. It these cases you should feel free to select a Dual Origin. At character creation, select two Origins from the list above. Characters with a Dual Origin gain the benefits and disadvantages for both Origins.

Some classic examples of a Dual Origin are:

  • Despotic super-scientist with the magical heritage [Super Science/Magic]
  • Shape changing alien with the collective powers of elemental earth, water, wind and fire gained through scientific experimentation [Alien/Super Science]
  • Sorcerous trickster god of a medieval pantheon [Alien/Magic]


11 comments:

  1. Randy has suggested that Divine should also be an Origin. My original thinking was that this fell under Magic. If it does merit its own origin, do you think it should be Divine/Infernal?

    Do you think Cosmic should be an origin or do you think Alien would cover that?

    ReplyDelete
    Replies
    1. i would agree that Divine should be a thing.
      and also Cosmic should be a thing, as it is different than alien.

      Delete
    2. Cosmic - A character with the Cosmic Origin are generally power incarnate. On any given day, these characters can pose a global, galactic, universal or multiversal threat or stop one. Characters wielding universal or fundamental forces, avatars of abstract concepts and spacefaring giants with planet-destroying power are examples of characters with this Origin.

      Delete
    3. Would you say that Divine and Infernal should be grouped together or each have their own category?

      Delete
  2. As a thought exercise, I have tried to classify the current roster and adversaries from the Avengers book:

    Iron Man - Super Science
    Captain America - Skilled/Super Science
    Thor - Alien/Magic
    Black Panther - Magic/Super Science
    Doctor Strange - Magic
    Captain Marvel - Alien/Cosmic
    She-Hulk - Super Science
    Ghost Rider - Magic

    Loki - Alien/Magic
    Celestials - Alien/Cosmic

    Here is my take on the current Justice League book:

    Batman - Skilled
    Superman - Alien
    Wonder Woman - Magic
    Aquaman - Mutant
    Martian Manhunter - Alien
    Cyborg - Super Science
    Flash - Super Science
    Green Lantern - Alien/Cosmic
    Hawkgirl - Alien

    Joker - Skilled
    Lex Luthor - Super Science
    Cheetah - Magic
    Black Manta - Super Science
    Sinestro - Alien/Cosmic
    Grodd - Mutant

    ReplyDelete
  3. I believe I am coming down with a child so ratherthan subjecting my fellow gamers to my miserable germs I will be missing tonight.

    ReplyDelete
  4. O.M.G. holy shit. Auto correct did could instead of cold

    ReplyDelete

Note: Only a member of this blog may post a comment.

Iconics 2

Iconics 2
New Paths Compendium: Pathfinder RPG Expanded Edition -- Kicktraq Mini
All for One: Satan's Playground -- Kicktraq Mini
Perils of the Surface World -- Kicktraq Mini
Revelations of Mars -- Kicktraq Mini
Space: 1889 - SF Role Playing in a More Civilized Time -- Kicktraq Mini
Leagues of Gothic Horror -- Kicktraq Mini
Quantum Black: Cosmic Horrors -- Kicktraq Mini
Globetrotters' Guide to London -- Kicktraq Mini
Perils of Mars -- Kicktraq Mini
Sandy Petersen's Cthulhu Mythos for Pathfinder -- Kicktraq Mini
Leagues of Gothic Horror: Shapeshifters & Vampires -- Kicktraq Mini
Leagues of Cthulhu -- Kicktraq Mini
Leagues of Gothic Horror: Ministry & Mordavia books and Dice -- Kicktraq Mini
Pathfinder: Kingmaker -- Kicktraq Mini
Starfinder Masterclass Miniatures -- Kicktraq Mini