I have been working with Dan, Randy, Bruce and Dave. I think we are making good progress. I would really like to see what Kelly, Steve and Alan have written down. Please send me what you have.
If David has and origin story and wants to take a stab at starting a character. please do. Characters are built like a normal HEX guys but instead of spending 15 XP you get 75 XP. You should pick an Archetype, Motivation, an Origin and a Flaw.
New skills = Interface (INT) - interacting with computers and devices
Targeting (DEX) - used for making attacks with Powers not covered by another skill or mechanic
Powers - still a work in progress but if you tell me what you are looking for I should be able to provide some suggestions (or get to work on creating something).
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Origins
Origins define the source of a character’s Powers. In some
cases, an Origin may define why a character does not have Powers.
Like Archetypes, Motivations and Flaws, Origins are another
way to shape a character. They provide role-playing and story hooks and can
sometime determine how NPCs and other powers react to a character.
At character creation, you must select an Origin which best fits
your character.
Alien – A character
with the Alien Origin gains their super-human powers through an alien nature or
physiology or some alien benefactor. Typical aliens have Powers shared by all
members of their race and do not manifest additional Powers through experience.
This is defined by their racial template. Powers granted by an alien benefactor
are often strange and unpredictable. Existing Powers may change or new powers
may manifest over time. Visitors from another planet, gods and members of
interstellar law enforcement agencies are examples of characters with this
Origin.
Magic – A character
with the Magic Origin typically gains their super-human abilities through the
harnessing and focusing of magic energies and the use magical artifacts.
Sometimes the character is exposed to a magical source or is granted Powers
from a magical benefactor. Sorcerers, angels, demons and zombies are examples
of characters with this Origin.
Mutant – A character
with the Mutant Origin have naturally occurring Powers which are not typical to
most members of its species. They can hone and expand their Powers through
practice and experience. Characters with self-manifesting Powers usually have
this Origin.
Natural – A character
with the Natural Origin does not have any super-human abilities beyond the
natural equipment of a member of its species. Animals, dinosaurs, insects and plants
usually have this Origin.
Skilled – A character with the
Skilled Origin does not have any super-human abilities but has raised abilities
and skills through rigorous training. They will never manifest a Power through
experience. A Skilled character can access Powers and other abilities through
the use of artifacts and equipment and Martial Arts. Vigilantes, soldiers,
secret agents and everyday people usually have this Origin.
Super Science – A character
with the Super Science Origin gains their super-human abilities through a
scientific process, lab accident or exposure to or use of an advanced technological
artifact. Characters with cybernetic implants, characters with pharmaceutically
granted Powers, eugenically altered species, artificial life forms and subjects
of radioactive accidents are examples of characters with this Origin.
Dual Origins
Some character concepts do not fit into just one Origin. It
these cases you should feel free to select a Dual Origin. At character creation,
select two Origins from the list above. Characters with a Dual Origin gain the
benefits and disadvantages for both Origins.
Some classic examples of a Dual Origin are:
- Despotic super-scientist with the magical
heritage [Super Science/Magic]
- Shape changing alien with the collective powers
of elemental earth, water, wind and fire gained through scientific
experimentation [Alien/Super Science]
- Sorcerous trickster god of a medieval pantheon [Alien/Magic]
Randy has suggested that Divine should also be an Origin. My original thinking was that this fell under Magic. If it does merit its own origin, do you think it should be Divine/Infernal?
ReplyDeleteDo you think Cosmic should be an origin or do you think Alien would cover that?
i would agree that Divine should be a thing.
Deleteand also Cosmic should be a thing, as it is different than alien.
Cosmic - A character with the Cosmic Origin are generally power incarnate. On any given day, these characters can pose a global, galactic, universal or multiversal threat or stop one. Characters wielding universal or fundamental forces, avatars of abstract concepts and spacefaring giants with planet-destroying power are examples of characters with this Origin.
DeleteWould you say that Divine and Infernal should be grouped together or each have their own category?
DeleteAs a thought exercise, I have tried to classify the current roster and adversaries from the Avengers book:
ReplyDeleteIron Man - Super Science
Captain America - Skilled/Super Science
Thor - Alien/Magic
Black Panther - Magic/Super Science
Doctor Strange - Magic
Captain Marvel - Alien/Cosmic
She-Hulk - Super Science
Ghost Rider - Magic
Loki - Alien/Magic
Celestials - Alien/Cosmic
Here is my take on the current Justice League book:
Batman - Skilled
Superman - Alien
Wonder Woman - Magic
Aquaman - Mutant
Martian Manhunter - Alien
Cyborg - Super Science
Flash - Super Science
Green Lantern - Alien/Cosmic
Hawkgirl - Alien
Joker - Skilled
Lex Luthor - Super Science
Cheetah - Magic
Black Manta - Super Science
Sinestro - Alien/Cosmic
Grodd - Mutant
I believe I am coming down with a child so ratherthan subjecting my fellow gamers to my miserable germs I will be missing tonight.
ReplyDeleteYou are pregnant!?! Wow, you should stay home.
DeleteIt was only a matter of time. Whore.
DeleteDave did your mom get Steve pregnant?
DeleteO.M.G. holy shit. Auto correct did could instead of cold
ReplyDeleteYou mean... child.
Delete