Here are a few new mechanics I have been working on.
Power Reserve
This Advanced Power allows the character to have a reserve earmarked
for the activation of multiple Standard Powers and Talents. This collection
should be centered around a theme like energy constructs, animal powers granted
while shape changing or the artifacts contained within a utility belt. This should never be just a random collection of Talents and Powers.
The base Power Reserve must be purchased in 15 XP
increments. Each rank represents a potential rank for an allocated Talent or Power.
Talents and Powers that may use the Power Reserve must each be purchased at a
cost of 3 XP per rank.
Example: The Comet wants to have a Power Reserve for
his Comet Force which will allow up to 6 ranks of Powers to be active. This
will cost 90 XP for the Power Reserve. He wants three Standard Powers (Energy
Projection, Flight and Force Field) to be able to use the Power Reserve. This
will cost 3 XP for each rank of Power added. Comet wants to buy the maximum
ranks for each of the Powers; 5 ranks of Energy Projection, 3 ranks of Flight
and 5 ranks of Force Field. The total cost for this Power Reserve and
associated Powers will be 129 XP.
Which Powers and Talents, and the rank of each, which may be
used must be allocated at the start of your character’s turn. Normal
limitations on the maximum rank of a Power still apply. Regardless of
allocation, Powers that require an action to activate still do. Once a Power is
activated, it will stay active until it is turned off or no longer has any
allocation within the Power Reserve.
Example: When it is the Comet’s turn he must decide
how to allocate his Power Reserve. He has several options. Energy Projection
has a level maximum of 5, Flight has a level maximum of 3 and Force Field has a
level maximum of 5. Below are some possible Power/rank allocations:
·
Energy
Projection 2, Flight 2 and Force Field 2
·
Energy
Projection 5, Flight 0 and Force Field 1
·
Energy
Projection 5, Flight 1 and Force Field 0
·
Energy
Projection 1, Flight 3 and Force Field 2
·
Energy
Projection 3, Flight 3 and Force Field 0
·
Energy
Projection 0, Flight 1 and Force Field 5
Talents and Powers used through a Power Reserve may not be
boosted using Style points (See Boosting Talents and Powers, p.XX).
Custom Power Stunts for Powers accessed through a Power
Reserve must be purchased outside the Power Reserve (See Custom Power Stunts,
p. XX). You may purchase Custom Power Stunts for a Power up to the Power Reserve
rank but your character may only apply as many as appropriate to the currently
allocated rank for the Power.
Example: Comet wants to add some variety to his
Energy Projection. At rank 1, the attack does Willpower N damage. Because his
total potential Power Reserve allocation for Energy Projection is rank 5, Comet
may purchase up to 5 Custom Power Stunts for Energy Projection.
Comet decides to spend a total of 6 XP to buy two Custom Power Stunts.
The first will make his attack dish out lethal damage instead of nonlethal. The
attack now deals Willpower L damage. This would require a rank 2 Power Reserve allocation
of Energy Projection to use.
The second Custom Power Stunt turns his attack into a pulse of energy
that explodes into a 10-foot radius burst that deals Willpower N to all within
the area. This would require a rank 3 Power Reserve allocation of Energy
Projection to use.
Because he now has two Custom Power Stunts, if Comet allocates 3 ranks
to Energy Projection to his Power Reserve at the start of his turn, he will
have access to the following options:
·
A
Willpower +4 N ranged attack that may target a single opponent.
·
A
Willpower +2 L ranged attack that may target a single opponent.
·
A
Willpower N ranged attack that targets everyone within a 10-foot radius.
If Comet instead allocates 5 ranks of Energy Projection, his options
are the same but the damage for each will be increased:
·
A
Willpower +8 N ranged attack that may target a single opponent.
·
A
Willpower +6 L ranged attack that may target a single opponent.
·
A
Willpower +4 N ranged attack that targets everyone within a 10-foot radius.
If Comet only allocates 2 ranks of Energy Projection, his options are
reduced:
·
A
Willpower +2 N ranged attack that may target a single opponent.
·
A
Willpower L ranged attack that may target a single opponent.
Power Stunts
Power Stunts are specializations Powers. These specializations allow for variations in
the base Power without the need to repurchase the whole Power to achieve the
flexibility. Multiple Power Stunts may be purchased for a single Power up to a
maximum of the Power level.
Example: Snowfire has the Power, Energy Projection
2. He may purchase up to two Power Stunts for that Power.
Each Power Stunt costs 3 XP to purchase.
Standard Power Stunts
Many Standard Powers have predefined Power Stunts. If this
is the case, the Power Stunts available for the Power will be listed at the end
of the Power description in the Advanced section.
Custom Power Stunt
Custom Power Stunts are used to restructure or modify a Standard
Power. The Standard Power must be advanced to level 2 or higher before
qualifying for the purchase of a Custom Power Stunt.
Custom Power Stunts are constructed by applying Enhancements
and Limitations similar to Ritual or Artifact creation. The result of the
modification must be a zero Enhancement change.
Example: Snowfire wishes to purchase a Custom Power
Stunt for his Energy Projection 2. He wants to modify his Heat Blast to become
a Fire Blast which deals lethal damage rather than nonlethal damage. This reduces
his Power’s attack rating by 2N (a -2 Limitation) and changes the Damage Type from
N to L (a +2 Enhancement).
Spontaneous Power Stunt
Spontaneous Power Stunts are activated using Style points.
The Power Stunt is temporary. A new Standard or Custom Power Stunt may be
activated by spending 1 Style point. The limit on the maximum number of Power
Stunts per Power still applies. A Spontaneous Power Stunt lasts for duration of
a combat or scene.
Example 1: Magnum is being attacked by the villain
Quill. Quill has Energy Projection 2 with the Piercing Power Stunt. Magnum
wants to increase his protection from Quill’s attack. Magnum can spend 1 Style
Point to spontaneously activate the Standard Power Stunt, Hardened Armor to
negate the Piercing Power Stunt.
Example 2: Snowfire wants to use his Energy
Projection 2 to attack a 5ft radius area rather than a single target. Since he
has two levels in Energy Projection, Snowfire can spend 1 Style Point create a Spontaneous
Custom Power Stunt which reduces his Power’s attack rating by 2N (a -2
Limitation) and adds 5ft Area Effect (a +2 Enhancement).