Saturday, September 22, 2007

Shiny Stuff for New Characters

After much deliberation, I have decided on the following wealth for your new 9th level characters. This represents items found, purchased and traded during your adventuring career to date.
  • 50,000 gp in magic/equipment per chracter (I think this is a fair amont. This should be enough to buy a +2 weapon, +2 armor,+2 shield, a +4 stat bonus item and a few other odds and ends) Please do not spend all of your money on a single item.
  • Division of the following list of magic items between the 7 characters:

Greater

  1. Rod of Sure Striking - (Magic Item Compendium 175) +5 Insight bonus to next attack roll for every adjacent ally if used before user's next turn. 3 times per day.
  2. Finned Gauntlets - (Magic Item Compendium 100) Base Swim of 30 feet, +8 to Swim skill checks, can take 10 on Swim skill checks and may use run action with swimming (x4 movement)
  3. Gloves of Arrow Snaring -(DMG 257) Snatch Arrow feat twice per day
  4. +2 Chain Shirt with Ghost Ward (Magic Item Compendium 11) +2 enhancement bonus is added to touch armor class
  5. Rending Guantlets - (Magic Item Compendium 121) spiked guantlets that deal an additional 2d6 damage if you hit with two or more different melee weapons or natural weapons on your turn. 3 times per day.
  6. Gauntlets of Ogre Power - (DMG 257) +2 enhancement bonus to STR
  7. Vanguard Treads - (Magic Item Compendium 145) Boots with spiked, treaded soles that allow movement over difficult terrain with no penalty, not affected by ice, wet and slippery surfaces, +8 on resist Bull Rush and +4 on resist Grapple where you are pulled into the enemy square, still affected by spells and terrain damage and it is easier to track you.

Lesser

  1. Divine Scroll of Heal, Mass
  2. Magic Bedroll - (Magic Item Compendium 145) - Endure elements while in it and +1 HP per level for a night's rest.
  3. Divine Scroll of Restoration
  4. Wand of Magic Missile (CL 5, 25 charges)
  5. Potion of Cure Serious Wounds (3d8+5)
  6. Armband of Elusive Action - (Magic Item Compendium 72) avoid provoking a single attack of opportunity once per day.
  7. Restful Crystal - (Magic Item Compendium 26) attaches to armor, sleeping in armor does not make you fatigued
  8. Amulet of Aquatic Salvation - (Magic Item Compendium 68) Water breathing for 5 rounds once per day
  9. Amber Amulet of Vermin, Giant Wasp - (Magic Item Compendium 68) Once per day summons a giant wasp for 1 minute just like Summon Nature's Ally
  10. Crystal of Energy Assault, Least, Electricity - (Magic Item Compendium 64) attaches to weapon, +1 elecricity damage
  11. Potion of Neutralize Poison
  12. Necklace of Copper Dragon Scales (Magic Item Compendium 118) resistance to acid 5 for 1 hour, 6 charges
  13. Potion of Displacement
  14. Iron Ward Diamond, Least - (Magic Item Compendium 26) attaches to armor, Damage Reduction 1/- up to 10 times a day.

Enjoy!

13 comments:

  1. Looks like I'll be taking the Rod of Sure Striking and the 2 divine scrolls.

    ReplyDelete
  2. I would like the +2 hide armor.

    And the wand of MM.

    And the Amber Amulet of Vermin.

    Are there seven of us? So 1 from list 1 and 2 from list 2, just like ala-carte chinese food.

    ttfn
    JB

    ReplyDelete
  3. Dave,

    The rod can be used by anyone. They are not a spell caster specific item.

    Bruce,

    I rolled the items randomly and it was late. If you would like to make the armor a chain shirt, that would be fine.

    All,

    The items can be divided how you like. I would suggest that each character get one of the greater items but the lesser items could be distributed in an uneven manner.

    Keith

    ReplyDelete
  4. Important question, is anyone in the group NOT good ? It will matter once I start flingging around purified AoE spells.

    Speak up or be refered to as 'collateral damage' or 'acceptable losses'.

    Thanks,
    ta.
    JH

    p.s. thx keith.

    ReplyDelete
  5. Steve's official picks, unless Steve says otherwise, are the Gauntlets of Ogre Power, the Restful Crystal, and the Iron Ward Diamond

    ReplyDelete
  6. That works. It is an action (I do not remember if it is move or standard action) to switch the crystals.

    ReplyDelete
  7. Uh, Ok
    I will take only the bedroll then as nothing else on list one has any value for me. The Vanguard boots are similar but not the same as a similar set in the DMG so I will buy those for Darren.

    I bought several potions, among other things, for Tessa as well as a Heyward's. It might be good to spread the others around a bit.
    Randy

    ReplyDelete
  8. You can take 3 things, if you don't want them, get them and sell them and get more potions or something.

    ReplyDelete
  9. Well waitaminute. Finned Gauntlets are a Greater item?

    *looks suspiciously at Keith*

    You planning underwater adventure?

    ReplyDelete
  10. "...and Mr. Stiggs is trying to kill fish, with his mind."

    Lets go underwater old school.

    ReplyDelete
  11. OK
    Randy would like
    Vanguard Treads
    Magic Bedroll - (Magic Item Compendium 145) - Endure elements while in it and +1 HP per level for a night's rest.
    Armband of Elusive Action - (Magic Item Compendium 72) avoid provoking a single attack of opportunity once per day.

    Tessa would like
    Finned Gauntlets
    Necklace of Copper Dragon Scales (Magic Item Compendium 118) resistance to acid 5 for 1 hour, 6 charges
    Potion of Displacement

    Kara would like
    Gloves of Arrow Snaring -(DMG 257) Snatch Arrow feat twice per day
    Crystal of Energy Assault, Least, Electricity - (Magic Item Compendium 64) attaches to weapon, +1 elecricity damage
    Potion of Cure Serious Wounds (3d8+5)

    Unless Darren says otherwise he would like
    Rending Guantlets - (Magic Item Compendium 121) spiked guantlets that deal an additional 2d6 damage if you hit with two or more different melee weapons or natural weapons on your turn. 3 times per day.
    Amulet of Aquatic Salvation - (Magic Item Compendium 68) Water breathing for 5 rounds once per day

    Which leaves Darren shy one pick for lesser I think.
    Does that account for everyone fairly?


    Keith what are the Vanguard Treads worth?
    Randy

    ReplyDelete
  12. Randy,

    I do not know off the top of my head. We will have to figure it out at the game.

    All,

    Based on what I have read, and process of elimination, the following picks appear to be true:

    Greater
    1) Dave
    2) Tess
    3) Kara
    4) Bruce
    5) Daren
    6) Steve
    7) Randy

    Lesser
    1) Dave
    2) Randy
    3) Dave
    4) Bruce
    5) Kara
    6) Randy
    7) Steve
    8) Daren
    9) Bruce
    10) Kara
    11) Daren
    12) Tess
    13) Tess
    14) Steve

    If these are not correct or under protest, please decide amongst yourselves.

    ReplyDelete

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