As the party started to investigate the room, four ghostly
presences made themselves known.
Slimy, shifting masses the shape of a humanoid, but is made
out of something that appears to be some form of sticky rope or cloth. Their
body lurches jerkily, struggling to maintain its horrid form as they phase
through the torture equipment.
-------------------------------------------------------------------------------
Roll initiative. Begin combat round 1.
You may roll Knowledge (Religion) to try to identify the
creatures.
Map
Key:
Green
starbursts are magic gems that shed light.
Green
squares are lit by the gems.
Rusty
brown shapes are torture devices.
White
rectangle is a door.
EH1-EH4
= Ectoplasmic Humans
AS
= Alan Sheffield
BP
= Bruce Paulson
DA
= Dave Altz
DL
= David Levi
JM
= Jim McCoy
Bear
= Jim's bear, Ursi
KB
= Kelly Bancroft
-------------------------------------------------------------------------------
Conditions:
None
-------------------------------------------------------------------------------
Injuries:
Ursi
– 1
damage
New post.
ReplyDeleteare they EVIL ?
ReplyDeleteRoll(5d20)+0:
9,1,1,12,12,+0
If you want to use your Paladin ability of Detect Evil, it will take a move action to find out.
DeleteCan I move action that and ready for attack if it gets within my range?
DeleteInitiative:9
ReplyDelete"Aren't we avoiding combat until we rest?". Magni starts to summon a fire rat. " Get out of there! I'll distract them with a rat."
Additional rolls:
15, 16, 17, 1.
Initiative: 17
ReplyDelete5ft to H6 and flurry
To hit: 22
To hit: 17
Damage: 9
Damage: 9
1 2 15 8 5
Initiative 15
ReplyDeleteUrsi Charges nearest thingy and attack
Attk Roll 6
I'm assuming tgat misses
Thayross readies his action and waits for someone to need healing.
DeleteMmmmm -. Summon dire rat. - mmmmm.
ReplyDeleteInit 19
ReplyDeleteIf I beat them to Init
Move to B8 and attack EH1
22 Acrobatics if I need it
19 to hit with spear dealing 8+1+1(trait)+6=16
If I did not
I will assume I got attacked. Attack the one that did more damage.
19 to hit with spear dealing 8+1=9
If I am in melee with 2 try and take a 5ft step back
Int: 9
ReplyDeleteHit ranged touch: 19
Dam: 3
Move to F8 and acid splash EH2
(If I go before him...if not I try to move within 20 feet of one... preferably one not engaged in melee or with characters blocking)
"anyone know anything about these abominations?"
ReplyDeleteRequires a Knowledge (Religion) roll.
DeleteRat attacks d6. 14
ReplyDelete3 and save for filth fever.
Acrobatics:3 if needed.
Additional rolls:
17, 3, 14, 6
Magni will disrupt eh2. 4, 16 to hit.
1 point of damage.
Isn't summoning a full round action?
DeleteIt is. The rat will appear next round.
ReplyDelete