Tuesday, July 21, 2020

Tuesday Blog Game – Turn 23

Remy surged forward and attached the nearest skeleton with his spear. The blow landed and dealt 6 damage to the monster and destroyed it. The remaining skeleton stepped forward and attacked Remy. The undead missed the target.

Thayross delayed while Ursi moved forward to attack the enemy. The bear hit with its bite dealing 4 damage and destroyed the skeleton.

The remaining party members moved forward to join their companions and peer around the corner.

The corridor ahead opened into a larger room. A rack, stocks and an iron maiden could be seen from the party’s position due to the light of the green gems.



Map Key:

Green starbursts are magic gems that shed light.
Green squares are lit by the gems.
Rusty brown shapes are torture devices.
White rectangle is a door.
AS = Alan Sheffield
BP = Bruce Paulson
DA = Dave Altz
DL = David Levi
JM = Jim McCoy
Bear = Jim's bear, Ursi
KB = Kelly Bancroft
-------------------------------------------------------------------------------

Conditions:
None

-------------------------------------------------------------------------------

Injuries:
Ursi – 1 damage

11 comments:

  1. Ok, guys. Anyone who doesn't have a weapon see if ypu can improvise one. I've got teo spare waterskins if anyone needs them.

    I cast Detect Magic.

    ReplyDelete
    Replies
    1. The skeletons that you just killed both had spears.

      Thayross does not detect any magic other than know sources.

      Delete
  2. Init 18

    Move forward to H8 and look left to make sure nothing it hiding around the corner. If there is something I attack it. If it clear check the door at D8 for locks and traps.

    Attack 16+1=17 Damage 6+1=7 Sneak if appropriate 2
    Trap finding 12+2+1 = 15 Disable Device 13+12




    ReplyDelete
  3. have we rested yet, for spellcasters to regain spells?

    ReplyDelete
    Replies
    1. You have not rested yet. I believe that you are looking for a more secure place.

      Now that he has gold to mix with the ink, David wants time to be able to scribe his memorized spells into the spellbook he found so that he can use them again in the future.

      Delete
  4. Magni goes to G 9 and peeks around the corner. Perception: 11

    Other rolls:10, 12, 13, 11

    ReplyDelete
  5. Move to H9
    I also cast detect magic and looking in the room

    I say, " Reminder gentlemen, I won't be able to cast ANY 1st level spells until I have a chance to write them into a new spellbook and then rest to memorize them."

    ReplyDelete
  6. "Spells,weapons,pfaugh," mutters GRONK.

    We continue down the hall.

    ReplyDelete
  7. Busby moves fully into the room to see if there are BG's.

    Roll(5d20)+0:
    15,13,14,16,13,+0

    ReplyDelete

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