Thayross delayed while Ursi moved forward to attack the enemy.
The bear hit with its bite dealing 4 damage and destroyed the skeleton.
The remaining party members moved forward to join their
companions and peer around the corner.
The corridor ahead opened into a larger room. A rack, stocks
and an iron maiden could be seen from the party’s position due to the light of
the green gems.
Map Key:
Green starbursts are magic gems that shed light.
Green squares are lit by the gems.
Rusty brown shapes are torture devices.
White rectangle is a door.
AS = Alan Sheffield
BP = Bruce Paulson
DA = Dave Altz
DL = David Levi
JM = Jim McCoy
Bear = Jim's bear, Ursi
KB = Kelly Bancroft
-------------------------------------------------------------------------------
Conditions:
None
-------------------------------------------------------------------------------
Injuries:
Ursi – 1 damage
New post.
ReplyDeleteOk, guys. Anyone who doesn't have a weapon see if ypu can improvise one. I've got teo spare waterskins if anyone needs them.
ReplyDeleteI cast Detect Magic.
The skeletons that you just killed both had spears.
DeleteThayross does not detect any magic other than know sources.
Init 18
ReplyDeleteMove forward to H8 and look left to make sure nothing it hiding around the corner. If there is something I attack it. If it clear check the door at D8 for locks and traps.
Attack 16+1=17 Damage 6+1=7 Sneak if appropriate 2
Trap finding 12+2+1 = 15 Disable Device 13+12
have we rested yet, for spellcasters to regain spells?
ReplyDelete..like David?
DeleteYou have not rested yet. I believe that you are looking for a more secure place.
DeleteNow that he has gold to mix with the ink, David wants time to be able to scribe his memorized spells into the spellbook he found so that he can use them again in the future.
Magni goes to G 9 and peeks around the corner. Perception: 11
ReplyDeleteOther rolls:10, 12, 13, 11
Move to H9
ReplyDeleteI also cast detect magic and looking in the room
I say, " Reminder gentlemen, I won't be able to cast ANY 1st level spells until I have a chance to write them into a new spellbook and then rest to memorize them."
"Spells,weapons,pfaugh," mutters GRONK.
ReplyDeleteWe continue down the hall.
Busby moves fully into the room to see if there are BG's.
ReplyDeleteRoll(5d20)+0:
15,13,14,16,13,+0