Thus, beginning in Season 4, all Pathfinder Society scenarios will be designed with six PCs in mind, effectively increasing the CR of all encounters to accommodate larger parties. Each adventure will provide specific changes to apply for parties of four PCs, maintaining consistency in how the scenarios are altered, but giving a bit more latitude to account for table variance. Because five- and seven-person tables are both reasonably equipped to handle a six-person challenge, tables of both sizes should be run without any changes.I like the change and I think it will play well with our home game. where we commonly have 5-7 players. Season 0-3 scenarios will not be modified at this time.
Season 4 launches at Gen Con 2012. The full blog/forum post can be found at http://paizo.com/paizo/blog/v5748dyo5ld8i?Six-Sells
Eh. I hope they do it by increasing the number of minions or traps and not buffing the head bad guy. You've one-shotted a player in the last 4 scenarios.
ReplyDeleteThat may be true but other than that, the encounters, which were supposed to be tough, were cakewalks. It's not much of a combat if you hack through the BBEG in 2 rounds or less. I think it becomes boring for the players and the GM.
ReplyDeleteWe will see how they manage it. I expect they will do it right. Something needed to be done because it did not seem to be working as is with a large table of players.
Im saying it's a double-edged sword. They were a cakewalk--not arguing that. But worse than a cakewalk is to be one-shotted in an encounter that is otherwise a cakewalk.
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