Monday, March 27, 2017

Tomorrow

Are we expecting everyone except for David tomorrow night?

I plan to run an evergreen PFS adventure that is tier 3-7. It is #8-07 From the Tome of Righteous Repose. Elements of the adventure change so that it will be different for each run. You may play this one multiple times but only once with the same character. I expect that you can play it 3 times with everything being fresh but there are enough elements that many more plays could be had.

It looks like everyone has a character within the low, 3-4 tier. Randy has a fighter, Alan has a summoner, Steve has a rogue (shocking really), Kelly has a couple of cleric and a fighter/bard, Dave and Bruce have a bunch of choices.

2 comments:

  1. Can you post the rewards? Xp, prestige, gold

    ReplyDelete
  2. The GP is 1300. The PP is still TBD. 1 for sure with the 2nd hinging on if you can close the portal. A few die rolls at the start of the session next week should determine that.

    I researched the chronicle. You are only supposed to have access to items which appeared in the version of the adventure you played. These are:

    traveler's any-tool
    wand of cure moderate wounds (5 charges; 450 gp, limit 1)
    wand of protection from evil (7 charges; 105 gp, limit 1)
    +1 flaming ammunition (166 gp, limit 2)
    gem of four elements (acts as an elemental gem but allows the user to summon a Large air, earth, fire, or water elemental; 2,750 gp, limit 1)
    belt of tumbling (800 gp)
    daredevil boots (1,400 gp)
    wand of vanish (CL 4th, 24 charges; 1,440 gp, limit 1)

    There are also two boons:

    [ ] Righteous Redemption: Thanks to your work bringing a lost hero’s legacy to light, key leaders in the crusader nation of Lastwall have begun seeing Pathfinders less as ruffians and more as potential allies. Between adventures or while in Lastwall, you can check the box that precedes this boon to requisition one of the following: a satchel containing six flasks of holy water and an oil of bless weapon; two scrolls of lesser restoration; a combat-trained warhorse (heavy or light) with a military saddle, bit, bridle, and week of feed; a masterwork longsword; or a masterwork lance. This gear is yours to do with as you please, but it has an effective resale value of 0 gp.

    [ ] [ ] [ ] Worthy Foe: Lastwall is the Inner Sea’s bulwark against countless evils, and you have proven yourself against a local villain. As a swift action, you can check a box that precedes this boon to gain one of two benefits against enemies that correspond to the threat you defeated. First, you can choose to gain a +2 bonus on attack and weapon damage rolls against such creatures, as well as a +2 dodge bonus to AC against such creatures’ attacks. Alternatively, you can gain a +2 bonus on caster level checks to overcome those creatures’ spell resistance, increase the save DC of your spells and abilities against those creatures by 1, and gain a +2 bonus on saving throws against those creatures’ spells and abilities. Either benefit lasts until the beginning of your next turn.

    Tusks: You gain the benefits above against magical beasts and humanoids with the orc subtype.

    ReplyDelete

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