I believe that this is the proper reporting information for
last night’s game:
18524-6 - Trance (Dead)
18518-7 - Elise (Dead)
14370-9 - Meatwood Flack
14366-4 - KrankKrank!!
14340-12 - Thrakorzor
8566-13 - Alowishious VanFasticore
1420-20 - Sneedle
Before I mark either Alan or Kelly’s characters as dead, is
there any plan through Prestige or gold to bring either of them back? If it is
a factor, this chronicle will grant 1300 GP to each surviving character.
One last piece of business - closing the rift to the negative
energy plane.
To close the rift, you need to succeed at 3 DC16 checks. The
possible skills for these checks are Knowledge (arcana, planes or religion),
Linguistics, Perform (oratory), Spellcraft, and Use Magic Device. Each PC can
attempt a single skill check. Expending an ability that releases positive
energy, such as cure spells and channeling, grants a bonus on a single check.
For spells, the bonus is equal to the level of the spell; for channeled
positive energy, the bonus is equal to the number of dice rolled. Every 5
points by which a character exceeds the check’s DC, the PCs earn an additional
success.
If the four remaining characters can accomplish this task,
that will earn you the 2nd PP.
Next week, I will plan to run 7-27 Beyond Azlant Ridge. It
is another tier 3-7 scenario. We could play it in the 3-4 sub-tier but Alan would have
to play a pregen as I killed his last two characters in that range. If we play
the 6-7 sub-tier this is what the character choices look like:
- Randy - 5th level barbarian
- Alan - 7th level paladin or ranger/rogue
- Kelly - 7th level barbarian/sorcerer or 6th
level rogue/sorcerer
- David - 7th level oracle, 6th level
shaman or 6th level arcanist
- Steve - 6th level slayer or 5th level
rogue/barbarian
- Dave - 7th level ranger/fighter, 7th
level sorcerer, 6th level rogue, 5th level Arcanist or 5th
level barbarian/cleric/fighter
- Bruce - 7th level gunslinger, 6th
level summoner, 6th level arcanist/bard, 6th level witch
or 5th level cleric/barbarian