I've decided to run a Pathfinder game on Tuesday. It will be set in the same world as the pirate game, but it will be more of a traditional dungeon crawl.
You can play any of the standard races from the Pathfinder beta. Depending on your country of origin, you may get a small bonus class skill:
Redlanders get Knowledge Nature as a class skill. There is a strong druidic presence in the peasantry there. Redlanders have a somewhat myopic view of history, and either will not or can not talk of the time when their King was called Defiler.
Whitelanders get Knowledge Religion as a class skill. If you choose this origin, you must come up with a reason why your character would go to the Redlands (where the adventuring will take place), when the Church bans all travel to that country.
Duleanders (sorry, no background link) come from a chaotic, polyglot, and Byzantine nation. If your character concept is kind of out there but still passes inspection, he's probably from Dule (dooLAY). Duleanders get Knowledge Nobility and Royalty as a class skill.
Islanders are one of the native peoples of the Uncharted Archipelago. They are similar to Maori or Hawaiians, except for the islands closest to the Redlands or Darklands. Islanders get Profession Sailor as a class skill.
For those Asian fetishists out there, you can choose to come from the Chin Empire; a collection of island states ruled through a mixture of political savvy and outright force. Chin characters get Knowledge History as a class skill. While there are no travel restrictions for Chin citizens, you still must come up with some reason as to why you would be in the Redlands. The Empire is on the other side of the world.
Darklanders would draw quite a bit of suspicion and fear from the Redlander populace, so it would be wise to shed conspicous clothing and mannerisms that would mark you as such. Darklanders have pale skin and dark hair and eyes. They get Knowledge Dungeoneering as a class skill.
Next to the Empire lies Arabia, for those of you that would like a Hakim or Sinbad knockoff. Like Chin, you must come up with a reason why your Arab would be adventuring in the chilly northern hemisphere. Arabian characters get Knowledge Architecture and Engineering as a class skill.
Elves most likely come from Fejounaise or the Whitelands, but also from scattered conclaves here and there. Dwarves almost always hail from Frostheim, the arctic metropolis. If you want to play one of these races, you have to come up with a creative reason to be in the Redlands. Elves and Dwarves have a deep hatred and mistrust of the Red King and almost never visit the Redlands. Imagine a Jew going back to Germany shortly after Hitler called a truce with the allies, and you have a good idea of how these races feel about it.
Halflings and Gnomes have communities in the Redlands and would not draw attention in a city. Seeing one in the more rural areas might be considered odd.
Half-Orcs draw just as much suspicion as they do anywhere else. The rank and file of the Dogwa's army was orcish, and many a Redlander grandpa has an orcish war trophy on the mantle.
Any basic class from the beta is good (altho I strongly recommend the group adheres to the 4 basic monster food groups), and any off-brand class from one of the old books is probably ok too (ie Favored Soul).
Use the point buy chart for your stats.
Start at first level. Choose whatever starting gear you can afford using the standard chart on Page 99 of the Pathfinder book.
I should be ready to start in 2 or 3 weeks.
Any questions?
Can you tell us a little more about the game?
ReplyDeleteAre we intentional or accidental adventurers? Are we starting the game in a particular city or location? Does this game take place in the same time/era as the Sunday game?
I know that you have mentioned that many gods are worshipped in your world. Are there ones that are more common than others for this campaign? i.e. Pathfinder vs. 3.5 or some other list of your own?
Are you planning a combat heavy game or one that is mostly role playing or somewhere in between?
Stats are point buy but what is your take on starting hit points?
Intentional or accidental is up to you and how you wanna roleplay it.
ReplyDeleteThe game will start in Whitehill, a small town in the middle of the Redlands.
The game will take place in the same time and world as the Sunday game (hence the links).
I've left gods purposely nebulous in my game. I think the only one I've mentioned by name is Heironius, due to that church's dominance of Whitelander politics.
For example, Curse Feeder is a priest of the Murder God... if I have to I'll pick one of the Pathfinder (or old 3.5) gods to BE the Murder God I will.
The dominant deity in the area the game starts would be a nature deity such as Ehlonna. If someone plays a nature priest, druid, or ranger I may flesh it out more.
Bottom line is; if you want your cleric's deity to be a major force in the world, fine. If you want COYOS that's fine. If you wanna be some nutjob that makes up a god and just preaches his own personal philosophy that's fine too (but what dickhead would do THAT?).
I'd like to try for a mix of combat and roleplaying but I dont think that balance will be any different than my Sunday game.
Starting hit points are just max die roll plus Con (KHAAAAAAN) bonus.
Oh, I forgot. Your character must be Good. Lawful, Chaotic, Mopey, whatever.
ReplyDeleteWhat? i can't play a genocidal cannibalistic pedophilic syphilitic serial rapist bard/druid?
ReplyDeleteWith "wild shape"?
ReplyDeleteBoth shoes!?! He is a monster!
I think that I will play the rogue.
Sigh. No, you cant play the bard/druid cannib -- hey waitaminute! How did Randy get Bruces blogger login?!
ReplyDeleteWell first I had to plant a camera in Catwoman's left breast....
ReplyDeleteI will, oddly enough, be going druid ranger. I haven't played a ranger yet and the class looks interesting.
Randy