Wednesday, June 6, 2018

Phat Loot

After arriving back in Mystwatch the party was given the choice between emptying the coffers of the city at the Mayors reluctance, however the quick witted Gnome offers instead for you to take the Magical Chest off a recently accosted pirate vessel.

The party takes the latter option and after finding the vessel docked and being torn down to its frame, a weary guardsmen approaches you and after waving your seal from the mayor he leads you to the Chest, being stored in a warehouse and away from prying eyes. Upon opening the chest and spending the remainder of the day dissecting it's contents, you believe your choice was well worth it.

Stored inside the Chest, belonging to a pirate named: Ulric Splinterspine, you find:



  • A Staff of Minor Arcana
  • A Ring of Vampire Rat Fangs
    • An addition to the normal effect, attacks made with the wearers bite attack provide temporary hit-points equal to the damage inflicted.
    • Modified cost of 7,500gp
  • A Rod of Splendor
  • A +2 Endless Ammunition Ironwoood Composite Longbow (+3 STR bonus), inscribed on the bow is Ulric's name, and a symbol of one of the Tiefling kingdoms.
  • An Amulet of Dragonfoe
  • A Helm of Underwater Action
  • A Mask of Madness: 
    • The Mask of Madness gives the bearer the Rage ability as per the barbarian class for "2+ Wearers Con bonus" rounds per day. If the bearer already has the Rage ability, the bonuses for Rage are increase by +2 to Strength and +2 Constitution.
    • Each round enraged, the wearer must succeed a DC 18 Will save or suffer the effects of Confusion for that round.
    • Cost of 12,000gp
The contents of the chest are in pristine condition, and were obviously used to great effect by the Captain before his vessel was attacked. There is a false back to the chest, and inside the compartment is a diary detailing the Captain's last voyage, and the guards observing you make sure that the diary is brought to the Generals attention. Unexpectedly, you find that Ulric was not a common pirate, but also a smuggler. The diary describes how a group of rebellious zealots had recently given him a shipment of weapons to deliver to a secluded camp in the Awasagar Jungle just south of Larios. Apparently the zealots are followers of another new deity, a God of War. Ulric's notes suggest that they are preparing an attack on Kehtora, being supplied and perhaps reinforced by the southern continents nearest kingdom of Tredaly.

12 comments:

  1. dibs on the ring. or i'll pick something else, just to sell it.

    ReplyDelete
  2. Wait, there was a weapon. Between the Rod and the Neck-slot item.

    ReplyDelete
  3. Dave is right, there was a weapon listed. Of these items, Amulet of Dragonfoe and Rod of Splendor are the best fits for Omblazon.

    ReplyDelete
  4. I added the weapon to the list.

    ReplyDelete
  5. Selling the mask is a no-brainer.
    I vote we sell the helm and the amulet as well, unless someone wants to burn a pick on them?

    The other items might be wanted by multiple players and will probably require a roll off.

    ReplyDelete
    Replies
    1. You may find it rather hard to sell the Mask, it isn't exactly something every shop keep is looking for.

      Delete
    2. Shrug. SOMEBODY will want it, that doesnt care about a penchant for babbling incoherently once in a while.

      Delete
  6. Can my bonded weapon be replaced with that one. If so, what the process to do it?

    ReplyDelete
    Replies
    1. I would say you would follow the rules as if it were destroyed: "If the object of an arcane bond is lost or destroyed, it can be replaced after 1 week in a special ritual that costs 200 gp per wizard level plus the cost of the masterwork item."

      I would say being that the item is of considerable power, you will need to spend two weeks instead of one, and spend an additional 800gp. Interim, you will be treated as if you had no bonded weapon per: "If a wizard attempts to cast a spell without his bonded object worn or in hand, he must make a concentration check or lose the spell. The DC for this check is equal to 20 + the spell’s level. "

      Delete

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