I know most of you, although some I have never actually gamed with in a role-playing capacity. I have been over several months, writing and constructing a home-brew Pathfinder Campaign. I am unsure exactly the best way to translate some of this information to you all in a brief passage, but please let me go over a short list of things that have been altered...
- Deities and Planar Realms - No Golarion relics carried over.
- Material Plane - No Golarion landmass here.
- Stereotypical Races - No more type casting and racially/book assigned alignments for every Gnoll, Goblin, and Giant in the playground.
- On the rail Campaign progression - I have spent months building a breathing world that will continue to evolve and grow around you as the party influences the world, and events beyond your control happen.
I understand that this might not necessarily intrigue everyone equally, and there are a few challenges presented with Hero-Labs for things like Gods and Domain spells, etc; but we are experts, we can work around that easily. I have begun tooling around in my own hero-lab files to attempt to create a home-brew file that everyone can simple check the box for to create a character with the appropriate additional options for deities, but I am not sure how cooperative Hero-Labs will be, as so far, my progress on that front has been fairly slow. Regardless of that we will be able to get around that in one way or another and be able to focus on what matters, the game.
For those of you who love pouring over land-maps, and the enormous images of Golarion and the world of pathfinder, I have you covered there. I have created a sizable and fairly detailed map of the world. What kind of home-brewer would I be if I didn't even give you a pretty map? That being said I am currently at my work, and I'd hate to spoil the surprises the macro-map has, so I will wait on showing it off right away.
I have asked the Zombie to create a tab if possible for me to belch the dozens of paragraphs I have written for this world, the history of some of its more notable deities.
Part of something I find compelling for home-brew is that so often the creative tools of players are confined to the characters they build. I do things a little differently, I insist that those with the itch, give me as rich and detailed a background for their characters, their hometowns, rivals, family, enemies, friends, and anything in between. The flavor of the world is truly a team-effort beyond the dense framework of history I have built to this point. Some three hundred years of recorded historical events, and almost a thousand years of legend and myth have been constructed for you to learn about, and continue to weave into the world we have the opportunity to forge together. I look forward to hearing back from those interested, and I will update things as they become possible.
Thanks for taking the time to read through,
Danboy
Explain the bit about stereotypical races. Can we play goblins and Giants or are you just removing their Kill On Sight tag?
ReplyDeleteRemoving their KOS tag. You might encounter and even befriend groups of creatures and entire towns, that normally you'd have no other rational choice but to destroy. The Lore of the worlds creation will explain a little more thoroughly what exactly makes this true.
ReplyDeleteWhat races are available?
ReplyDeleteWhat classes?
What books can we draw from?
I would say all the standard races, plus: Drow, Gnoll, Goblin, Orc, Lizard Folk, and Tengu. If someone has a burning passion to play something a little more outlandish than those, I am willing to hear them out.
DeleteI am comfortable with any Core classes, all Base classes aside from the Vigilante, and the Gunslinger, any alternate classes aside from Anti-paladin, and any Hybrid Classes.
I am comfortable with the following books for spells, feats, classes, and equipment:
-Core Rulebook
-Advanced Class Guide
-Advanced Players Guide
-Advanced Race Guide
-Ultimate Campaign
-Ultimate Combat
-Ultimate Equipment
-Ultimate Magic
Again, if someone has a burning desire to play something that isn't covered in those books, please feel free to touch base and we can figure something out. I have never used the Intrigue or Occult books, so the contents of those books are new to me.
how many points to build, 20?
DeleteIf you are referring to your stats...
DeleteI believe in rolling for obscenely amazing stats.
My method is 5d6 take the three highest, re-rolling 1's and 2's. Roll 3 sets of 6, and pick your favorite.
Oh and if you don't get any 18's at all, you can increase the next highest roll on each set, to an 18.
Max HP?
DeleteOh, and I wanna play a monkey:
ReplyDeletehttp://www.d20pfsrd.com/races/other-races/uncommon-races/arg-vanaras/
i was thinking catfolk cleric(bast) / rogue
ReplyDeleteYeah, just take Max HP, and both a Monkey and a Catfolk are lovely options.
ReplyDeleteAdded a new page and made Dan an Admin. You should be able to add stuff now.
ReplyDeleteHave to think about what to play. I do not want things to be too much of a zoo. I find it distracting and often unbalanced.
Are we starting at 1st level?
Aye, first level
DeleteIt's a CIRCUS, not a zoo
DeleteA Flying Circus ?
DeleteProbably. After we see what kinda fucked up shit David rolls.
DeleteStats just like real life. Right in the middle of the race book is Efrit. Rolled: Druid. Changes into a forest fire when he gets a chance. Wears disposable clothing. Eats anything with in reach. His home is a cave he built himself. For protection he has two leather shields. For transportation he walks and is looking for a flame proof horse. Hobbies include: Competitive duck herding, Stone skipping and extreme ironing. Inbetween adventures he works cleaning dishes for ballerinas.
ReplyDeleteI have no idea what you just said bahahaha
DeleteWe forgot to warn you, Kelly shows up to game night to play his own games under the guise of playing pathfinder. I'd say you get used to him, but you wont. And that's the way he likes it.
ReplyDeleteJust smile and nod. Also, dont try giving him a second chance when he says he wants to do something stupid. He wont take it.
DeleteI was thinking about a guarded priest from new paths compendium
ReplyDeleteIt's basically a devine summoner
Spells are done like an arcanist
BAB like a wizard
Blats are at second level
Can do ranged cure spells
No armor proficiency
Three domains
Blats advance every 3 levels
DeleteSpells are from the cleric base with eidiolon spells
Eidiolon type is restricted to angle agathion archon azata daemon demon devil
I assume New Paths Compendium is a 3rd party book? I'd rather avoid third party material entirely, I like being at least middling familiarity with the classes my players are using just so I can keep a better idea of the tool-kit the party has.
DeleteNot picking on you, promise!
You can pick on him. Nobody will blame you.
DeleteOh, we should warn you about David also. He tends to make Murder Machines.
ReplyDeleteStarting gold? Starting Items?
ReplyDeleteWhen will we start playing
ReplyDeleteI believe we'd be starting on the Sixth, if Keith's assessment of next week being tied up is correct. Starting gold is 300, you start with the clothes on your back and whatever that gold can buy.
ReplyDeleteI have posted the first installment of flavor texts and Deities for you guys on the Tab Keith created! Enjoy!
I'm looking at playing a Hunter from acg
ReplyDeleteI don't see the tab
ReplyDeleteMe either
ReplyDeleteShould be fixed
ReplyDeleteShould be fixed
ReplyDeleteIt should be the last one to the right. May be hard to pull up on a mobile phone view.
ReplyDeleteWhat are we doing tonight?
ReplyDeleteWrapping up Daves chapter.
ReplyDeleteWizard/Teifling acceptable?
ReplyDeleteAs a wizard I can take a bonded object. This object is a free masterwork quality weapon. I am taking a composite longbow. I can not see anything in the rules that would prevent this bow from having the correct + for my strength. Any thoughts from those that know the rules better than I do?
Rules for reference:
Wizards who select a bonded object begin play with one at no cost. Objects that are the subject of an arcane bond must fall into one of the following categories: amulet, ring, staff, wand, or weapon. These objects are always masterwork quality. Weapons acquired at 1st level are not made of any special material.
it starts as a MW weapon, if you want to adjust it, you have to do it in game. the book says:
DeleteA wizard can add additional magic abilities to his bonded
object as if he has the required item creation feats and if
he meets the level prerequisites of the feat.
which would cost something, probably half the normal cost, per item creation..
Strength modifiers for a bow have to be built in the bow from the start.
DeleteUnlike magic which can be added later
I think as a bonded object he can occasionally re-build it. Like they can with wands, which are not normally rechargeable.
DeleteI would allow a Composite bonus of +1 to start with.
DeleteI assume that if I have the gold I can pay for the rest to get to my STR?
DeleteYeah, I am willing to say at the start it can be a +1 STR, and you can dump your own coin into it after that.
DeleteIt is up to Dan, but I would think you would have to add the STR bonuses later as it costs 100 gp per plus and you are already getting a 400 gp MW weapon for free.
ReplyDeleteI will be playing Omblazon, Oread Inquisitor of Terranous.
ReplyDeleteI have added some small tidbits of history, I will go more in-depth in the session Tuesday, and post the map tonight. (I finally got a chance to modify the map enough. That being said, you are more than welcome to have come from a land beyond the borders of the Kingdom we will be starting in.
ReplyDeleteThe Kingdom is named Khetora, it has three major cities: Merton's Landing, Khetor, and Mystwatch. If someone wants to come from one of the smaller settlements, I leave the naming of your hometown to you, and I will add it to the map appropriately.
Thanks,
Danboy
Hey Dan, I got a movie for you to watch if you haven't seen it. This is the trivia in IMDB for it:
ReplyDeleteGunhed (1989)
The concept for the film came from a story contest that Toho held in 1986, which was to decide on the narrative for the next installment in the Godzilla series. Jim Bannon was the contestant who was noted for his Godzilla 2 script, which had Godzilla facing off against a giant computer, but was beat out by Shinichiro Kobayashi with his early draft for Godzilla vs. Biollante. However, Toho didn't scrap Bannon's second place entry, but instead had Masato Harada heavily rework the idea, removing Godzilla and other elements from the film, until they were left with the final product: the infamous Gunhed.