Thursday, August 24, 2017

Next Week

As we did not finish the adventure last week, we will continue and complete the tier 3-5 Pathfinder adventure we started. If we finish that early, I will continue with running The Dragon's Demand.

Tuesday, August 22, 2017

Gen Con Character/Adventure Tracking

For those of you who played Paizo stuff at Gen Con, I need some info.

Which characters did you guys play for PFS #9-00 Assault on Absalom? I know who you played for #8-99 as I was there.

Did all of your Starfinder credits go to your -1 characters? Do they have names and starting factions? I am starting a new tracking sheet for Starfinder.

Tuesday - Now with More Cat Wrangling

OK, it is post Gen Con Tuesday. We need to figure out what we are playing tonight. Who plans to attend this evening?

Thursday, August 10, 2017

Pre_GenCon tuesday game

I will be running PFS next tuesday.

It will be a 1-5 level game.

Please plan accordingly.

I repeat, Keith will not be running HEX, I will be running a 1-5 PFS.

,bruce

p.s. hint, it takes place in the great white north.

Ubiquity Artifact - Mask of Dykannon

What do you guys think? Is this straight forward enough?

Mask of Dykannon
Artifact 2
Catalysts Required: 2
Creation Difficulty: 4

The shape of this golden mask shifts fluidly when worn. The mask fastens itself to the wearer, gently hugging their head and face. Once donned, only the wearer may remove the artifact. The mask was originally created and worn by the sorcerer, Dykannon, for his own use. After his recent death, a portion of Dykannon’s life force clings to this artifact.

Through whispered advice and admonitions, the artifact imparts and reinforces knowledge for the wearer. While wearing the mask, it grants the wearer a +2 bonus to one of the following skills each turn: Academics: Occult, Alchemy, Brawl, Focus, Linguistics, Martial Arts, Melee, Sorcery: Theurgy or Survival.

Additionally, the mask is encoded with the knowledge required to cast the ritual, Shield of Dykannon. This counts as an additional memorized ritual above the caster’s limit and can be cast regardless of the character’s Max Ritual Rank limit.

Enchantment: Ritual: Shield of Dykannon (+4 Enchantments), Mentor 1 (+2 Enchantments)
Drawback: Activation Requirement: Magical Aptitude Talent (-2 Enchantments)

Shield of Dykannon

Rank 4
Tradition: Theurgy
Research Difficulty: 7

This ritual creates a shimmering, translucent mystical shield that can protect the caster. While active, the Shield of Dykannon grants the benefit of +6 Passive Defense.  This protection applies to all attacks made against the target, including touch attacks and those attacks which cannot normally be seen. The bonus to Passive Defense is granted once the caster achieves 5 successes on an extended Sorcery roll. The effects of this ritual last for the duration of one scene or the remainder of combat.

While the Shield of Dykannon is active, the caster may attempt to expand the protection to targets within a 10-foot radius sphere. As a Reflexive action, the caster may attempt a Sorcery roll to expand the protection to nearby targets. The caster must achieve 5 successes in a single roll to activate this protection. If successful, targeted objects and beings within the Shield of Dykannon also gain the benefit of +6 Passive Defense while within it. This effect may be deactivated as a Reflexive action at will of the caster. Otherwise, it will remain until the ritual expires.

While protecting others, if an attack penetrates the Shield of Dykannon, the excess successes against living targets result as damage against the caster of the ritual rather than the target. Damage from an area effect attacks is only applied against the Shield of Dykannon once, regardless of the number of protected targets within the sphere.

If a recipient leaves the area of the ritual, the protection granted immediately ends. Re-entering the ritual area will reinstate the bonus to Passive Defense. The ritual does not prevent others from entering the protected area but does not grant protection to targets that were not originally designated when the expanded protection was activated.

Enchantment: Extra Sense (+2 Enchantment), Power: Force Field 3 (+6 Enchantment), Increased Area of Effect - Radius (+4 Enchantment)

Drawback: Damage Proxy - Full (-4 Enchantment)

Iconics 2

Iconics 2
New Paths Compendium: Pathfinder RPG Expanded Edition -- Kicktraq Mini
All for One: Satan's Playground -- Kicktraq Mini
Perils of the Surface World -- Kicktraq Mini
Revelations of Mars -- Kicktraq Mini
Space: 1889 - SF Role Playing in a More Civilized Time -- Kicktraq Mini
Leagues of Gothic Horror -- Kicktraq Mini
Quantum Black: Cosmic Horrors -- Kicktraq Mini
Globetrotters' Guide to London -- Kicktraq Mini
Perils of Mars -- Kicktraq Mini
Sandy Petersen's Cthulhu Mythos for Pathfinder -- Kicktraq Mini
Leagues of Gothic Horror: Shapeshifters & Vampires -- Kicktraq Mini
Leagues of Cthulhu -- Kicktraq Mini
Leagues of Gothic Horror: Ministry & Mordavia books and Dice -- Kicktraq Mini
Pathfinder: Kingmaker -- Kicktraq Mini
Starfinder Masterclass Miniatures -- Kicktraq Mini