Thursday, August 24, 2017
Next Week
As we did not finish the adventure last week, we will continue and complete the tier 3-5 Pathfinder adventure we started. If we finish that early, I will continue with running The Dragon's Demand.
Tuesday, August 22, 2017
Gen Con Character/Adventure Tracking
For those of you who played Paizo stuff at Gen Con, I need some info.
Which characters did you guys play for PFS #9-00 Assault on Absalom? I know who you played for #8-99 as I was there.
Did all of your Starfinder credits go to your -1 characters? Do they have names and starting factions? I am starting a new tracking sheet for Starfinder.
Tuesday - Now with More Cat Wrangling
OK, it is post Gen Con Tuesday. We need to figure out what we are playing tonight. Who plans to attend this evening?
Thursday, August 10, 2017
Pre_GenCon tuesday game
I will be running PFS next tuesday.
It will be a 1-5 level game.
Please plan accordingly.
I repeat, Keith will not be running HEX, I will be running a 1-5 PFS.
,bruce
p.s. hint, it takes place in the great white north.
It will be a 1-5 level game.
Please plan accordingly.
I repeat, Keith will not be running HEX, I will be running a 1-5 PFS.
,bruce
p.s. hint, it takes place in the great white north.
Ubiquity Artifact - Mask of Dykannon
What do you guys think? Is this straight forward enough?
Mask of Dykannon
Artifact 2
Catalysts Required:
2
Creation Difficulty:
4
The shape of this golden mask shifts fluidly when worn. The
mask fastens itself to the wearer, gently hugging their head and face. Once
donned, only the wearer may remove the artifact. The mask was originally created
and worn by the sorcerer, Dykannon, for his own use. After his recent death, a
portion of Dykannon’s life force clings to this artifact.
Through whispered advice and admonitions, the artifact
imparts and reinforces knowledge for the wearer. While wearing the mask, it
grants the wearer a +2 bonus to one of the following skills each turn: Academics:
Occult, Alchemy, Brawl, Focus, Linguistics, Martial Arts, Melee, Sorcery: Theurgy
or Survival.
Additionally, the mask is encoded with the knowledge required
to cast the ritual, Shield of Dykannon. This counts as an additional memorized
ritual above the caster’s limit and can be cast regardless of the character’s
Max Ritual Rank limit.
Enchantment: Ritual:
Shield of Dykannon (+4 Enchantments), Mentor 1 (+2 Enchantments)
Drawback: Activation
Requirement: Magical Aptitude Talent (-2 Enchantments)
Shield of Dykannon
Rank 4
Tradition: Theurgy
Research Difficulty: 7
This ritual creates a shimmering, translucent mystical
shield that can protect the caster. While active, the Shield of Dykannon grants
the benefit of +6 Passive Defense. This
protection applies to all attacks made against the target, including touch
attacks and those attacks which cannot normally be seen. The bonus to Passive
Defense is granted once the caster achieves 5 successes on an extended Sorcery
roll. The effects of this ritual last for the duration of one scene or the
remainder of combat.
While the Shield of Dykannon is active, the caster may
attempt to expand the protection to targets within a 10-foot radius sphere. As
a Reflexive action, the caster may attempt a Sorcery roll to expand the
protection to nearby targets. The caster must achieve 5 successes in a single
roll to activate this protection. If successful, targeted objects and beings
within the Shield of Dykannon also gain the benefit of +6 Passive Defense while
within it. This effect may be deactivated as a Reflexive action at will of the
caster. Otherwise, it will remain until the ritual expires.
While protecting others, if an attack penetrates the Shield
of Dykannon, the excess successes against living targets result as damage
against the caster of the ritual rather than the target. Damage from an area
effect attacks is only applied against the Shield of Dykannon once, regardless
of the number of protected targets within the sphere.
If a recipient leaves the area of the ritual, the protection
granted immediately ends. Re-entering the ritual area will reinstate the bonus
to Passive Defense. The ritual does not prevent others from entering the
protected area but does not grant protection to targets that were not
originally designated when the expanded protection was activated.
Enchantment: Extra
Sense (+2 Enchantment), Power: Force Field 3 (+6 Enchantment), Increased Area
of Effect - Radius (+4 Enchantment)
Drawback: Damage
Proxy - Full (-4 Enchantment)
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