Tuesday, June 6, 2017

Wall of Light Spell


School evocation [light]; Level druid 5, sorcerer/wizard 5
Casting Time 1 standard action
Components V, S, M/DF (a chip of mica)
Range medium (100 ft. + 10 ft./level)
Effect 10-ft.-high vertical sheet of light up to 5 ft. long/level
Duration 1 minute/level (D)
Saving Throw Fortitude partial, see text; Spell Resistance yes

An immobile, blinding curtain of white light that blocks line of sight springs into existence. The
wall sheds bright light to a range of 60 feet in all directions. A creature adjacent to the wall is
blinded as long as it remains adjacent plus an additional 1d4 rounds thereafter—closing its eyes
or succeeding at a Fortitude save negates the effect for 1 round. A creature that passes through the
wall is automatically blinded, even if its eyes are closed. A creature from the Plane of Shadow gains
1d4 negative levels each round it spends within 5 feet of the wall (Fortitude negates). Passing through
the wall imposes a –4 penalty on the save for that round. Twenty-four hours after gaining these
negative levels, the subject must attempt a new Fortitude saving throw for each negative level. If a
save succeeds, 1 negative level is removed. If it fails, the negative level becomes permanent. Wall of light can be made permanent with permanency (with a minimum caster level of 13th and cost of 11,000 gp).

1 comment:

  1. Wall of Light is in HL. As far as I can tell, all the Dragon's Demand content is.


Iconics 2

Iconics 2