Saturday, June 24, 2017

4th of July

Gaming as normal or will people be doing family stuff?

Friday, June 9, 2017

Which Do You Guys Like Better?

I am making up some Style Chips for Gen Con to use and to give to players and such.

Which design do you like better?



I am leaning toward the first one. I think it looks more professional. The 2nd has larger, bolder text and is easier to read.

The back of the chip will have this design in either case.

Here is the other chip I plan to do.

Feedback is welcome.

Wednesday, June 7, 2017

Next Week - The Dragon's Demand Continues

You will level to 5th next week after the end of our current fight.

You will also complete the portion of the adventure that awards you the 2nd chronicle sheet. If you are assigning the chronicle to a different character (because you want to or need to) the sheet is for characters 3rd to 5th. Please let me know which character you plan to assign it to so that I can have sheets ready ahead of time.

Tuesday, June 6, 2017

Wall of Light Spell

WALL OF LIGHT

School evocation [light]; Level druid 5, sorcerer/wizard 5
Casting Time 1 standard action
Components V, S, M/DF (a chip of mica)
Range medium (100 ft. + 10 ft./level)
Effect 10-ft.-high vertical sheet of light up to 5 ft. long/level
Duration 1 minute/level (D)
Saving Throw Fortitude partial, see text; Spell Resistance yes

An immobile, blinding curtain of white light that blocks line of sight springs into existence. The
wall sheds bright light to a range of 60 feet in all directions. A creature adjacent to the wall is
blinded as long as it remains adjacent plus an additional 1d4 rounds thereafter—closing its eyes
or succeeding at a Fortitude save negates the effect for 1 round. A creature that passes through the
wall is automatically blinded, even if its eyes are closed. A creature from the Plane of Shadow gains
1d4 negative levels each round it spends within 5 feet of the wall (Fortitude negates). Passing through
the wall imposes a –4 penalty on the save for that round. Twenty-four hours after gaining these
negative levels, the subject must attempt a new Fortitude saving throw for each negative level. If a
save succeeds, 1 negative level is removed. If it fails, the negative level becomes permanent. Wall of light can be made permanent with permanency (with a minimum caster level of 13th and cost of 11,000 gp).

Iconics 2

Iconics 2
New Paths Compendium: Pathfinder RPG Expanded Edition -- Kicktraq Mini
All for One: Satan's Playground -- Kicktraq Mini
Perils of the Surface World -- Kicktraq Mini
Revelations of Mars -- Kicktraq Mini
Space: 1889 - SF Role Playing in a More Civilized Time -- Kicktraq Mini
Leagues of Gothic Horror -- Kicktraq Mini
Quantum Black: Cosmic Horrors -- Kicktraq Mini
Globetrotters' Guide to London -- Kicktraq Mini
Perils of Mars -- Kicktraq Mini
Sandy Petersen's Cthulhu Mythos for Pathfinder -- Kicktraq Mini
Leagues of Gothic Horror: Shapeshifters & Vampires -- Kicktraq Mini
Leagues of Cthulhu -- Kicktraq Mini
Leagues of Gothic Horror: Ministry & Mordavia books and Dice -- Kicktraq Mini
Pathfinder: Kingmaker -- Kicktraq Mini
Starfinder Masterclass Miniatures -- Kicktraq Mini