Saturday, June 24, 2017
Friday, June 9, 2017
Which Do You Guys Like Better?
I am making up some Style Chips for Gen Con to use and to give to players and such.
Which design do you like better?
Which design do you like better?
I am leaning toward the first one. I think it looks more professional. The 2nd has larger, bolder text and is easier to read.
The back of the chip will have this design in either case.
Here is the other chip I plan to do.
Feedback is welcome.
Wednesday, June 7, 2017
Next Week - The Dragon's Demand Continues
You will level to 5th next week after the end of our current fight.
You will also complete the portion of the adventure that awards you the 2nd chronicle sheet. If you are assigning the chronicle to a different character (because you want to or need to) the sheet is for characters 3rd to 5th. Please let me know which character you plan to assign it to so that I can have sheets ready ahead of time.
You will also complete the portion of the adventure that awards you the 2nd chronicle sheet. If you are assigning the chronicle to a different character (because you want to or need to) the sheet is for characters 3rd to 5th. Please let me know which character you plan to assign it to so that I can have sheets ready ahead of time.
Tuesday, June 6, 2017
Wall of Light Spell
WALL OF LIGHT
School evocation [light]; Level druid 5, sorcerer/wizard 5
Casting Time 1 standard action
Components V, S, M/DF (a chip of mica)
Range medium (100 ft. + 10 ft./level)
Effect 10-ft.-high vertical sheet of light up to 5 ft. long/level
Duration 1 minute/level (D)
Saving Throw Fortitude partial, see text; Spell Resistance yes
An immobile, blinding curtain of white light that blocks line of sight springs into existence. The
wall sheds bright light to a range of 60 feet in all directions. A creature adjacent to the wall is
blinded as long as it remains adjacent plus an additional 1d4 rounds thereafter—closing its eyes
or succeeding at a Fortitude save negates the effect for 1 round. A creature that passes through the
wall is automatically blinded, even if its eyes are closed. A creature from the Plane of Shadow gains
1d4 negative levels each round it spends within 5 feet of the wall (Fortitude negates). Passing through
the wall imposes a –4 penalty on the save for that round. Twenty-four hours after gaining these
negative levels, the subject must attempt a new Fortitude saving throw for each negative level. If a
save succeeds, 1 negative level is removed. If it fails, the negative level becomes permanent. Wall of light can be made permanent with permanency (with a minimum caster level of 13th and cost of 11,000 gp).
School evocation [light]; Level druid 5, sorcerer/wizard 5
Casting Time 1 standard action
Components V, S, M/DF (a chip of mica)
Range medium (100 ft. + 10 ft./level)
Effect 10-ft.-high vertical sheet of light up to 5 ft. long/level
Duration 1 minute/level (D)
Saving Throw Fortitude partial, see text; Spell Resistance yes
An immobile, blinding curtain of white light that blocks line of sight springs into existence. The
wall sheds bright light to a range of 60 feet in all directions. A creature adjacent to the wall is
blinded as long as it remains adjacent plus an additional 1d4 rounds thereafter—closing its eyes
or succeeding at a Fortitude save negates the effect for 1 round. A creature that passes through the
wall is automatically blinded, even if its eyes are closed. A creature from the Plane of Shadow gains
1d4 negative levels each round it spends within 5 feet of the wall (Fortitude negates). Passing through
the wall imposes a –4 penalty on the save for that round. Twenty-four hours after gaining these
negative levels, the subject must attempt a new Fortitude saving throw for each negative level. If a
save succeeds, 1 negative level is removed. If it fails, the negative level becomes permanent. Wall of light can be made permanent with permanency (with a minimum caster level of 13th and cost of 11,000 gp).
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