Thursday, March 11, 2010

Pathfinder Society

As I mentioned a couple of weeks ago, I think that I will try my hand at running some official Pathfinder Society adventures. Essentially this is organized play and will allow you to play in sessions at conventions and to have some impact on the shaping of the official game world.

To be able to play, everyone will need to make at least one 1st level character and you will need to register it/them. I will have to register as a GM and provide reports on the scenarios.

Check out the link http://paizo.com/pathfinderSociety to learn more.

Adventures should last a single session (or so). We have flexibility running the sessions at home vs. a store or con. I currently own 17 adventures and there are several more available (30 or 40 more) and two new ones come out each month. I figure that we can get into playing one or two scenarios a month and mix in other games as we like.

There are some special rules related to character creation, experience/advancement and loot but basically it plays about the same as a normal game. Your character will advance after every three scenarios. If you miss a scenario, you will not get credit for it. Characters can be of different levels. The difficulty of the scenario will depend on the average party level. Scenarios can accommodate 4 to 6 players. You can download the rules for play that explain it all for free at http://paizo.com/pathfinderSociety/scenarios/v5748btpy84k4.

Some character creation notes:

· You must choose a faction. There are five listed in the manual.
· All classes and prestige classes from the Pathfinder rule book, Seekers of Secrets sourcebook (about the Pathfinder Society in game-I have a hard copy and electronic copy) and the 6 play test classes from the Advanced Players Guide are legal for play.
· Clerics must pick a god from Golarion.
· Abilities are point buy from the Pathfinder book. You get 20 points to spend. No score can be reduced below 7 or raised above 18 using this method. Racial modifiers are applied after the points are spent, so it is possible to begin play with a low ability score of 5 and a high ability score of 20.
· You pick 2 traits. One may be from your faction list and the other or both from the trait web enhancement found at http://paizo.com/traits. Hedge Magician, Magical Knack, Natural-Born Leader, and Rich Parents are not allowed.
· You must be of a non-evil alignment.
· Hit points are pre-determined. You will receive max for your class plus CON bonus plus any feat or trait bonus at first level. A set amount will be gained each level after 1st as determined by class.
· Characters receive 150 gold to purchase starting equipment. You may not start play with any magic items.

4 comments:

  1. i am planing on playing my cleric "Otis".

    ReplyDelete
  2. I was looking at meatshield or sorcerer

    ReplyDelete
  3. I have a rogue that I played at Gen Con last year (not that it matters for you guy playing).

    ReplyDelete

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