Monday, August 24, 2009

HEX Special Powers

The requirements for special powers in the HEX game all seem to work on similar mechanics. The character must have at least one Talent and a Skill or two (in some cases an attribute) to exercise the Talent depending on the effect that you are looking to implement.

Below are the basic requirements to pursue the special abilities paths. These can get quite expensive from an experience point standpoint. Each Talent and Resource (Artifact) costs 15 XP per level to purchase. The character may choose two Level 0 Resources instead of one Level 1 Resource at character creation. If purchased after character creation, Level 0 Resources cost 7 XP to gain and 8 XP to raise to Level 1. Psychic abilities must be chosen at character creation. At least one Psychic Ability Talent must be picked. The other special powers may be branched into over time. Atlantean Power Words are not available from character creation as no skill can be higher than 5 to start and it requires a Ligusitics of 6 to purchase the first Talent in the tree.

Artifacts both mystical and wierd science will require time, resources (money and raw materials) and experience to create and modify/improve.

If you are interested in playing a character with any of these abilities, please let me know and I will send you additional information. These characters will take more work to create and maintain. Imagine the difference between a fighter and a wizard in D20.

Psychic Abilities

Talent:

  • Psychic Ability: Telepathy

--------->Psychic Ability: Mind Control 1-3

  • Psychic Ability: Telekinesis

--------->Psychic Ability: Telekinetic Shield

  • Psychic Ability: Extrasensory Perception

--------->Psychic Ability: Precognition

  • Psychic Ability: Cloaking

--------->Psychic Ability: Enshroud 1-3

Skill: Willpower x2
Progression – Multiple Talents and increased Talent level.

Magic

Talent: Magical Aptitude
Skill:

  • Sorcery – Necromancy

--------->Ritual Specialization

  • Sorcery – Shamanism

--------->Ritual Specialization

  • Sorcery – Theurgy

--------->Ritual Specialization


Progression -

  • Rituals – levels 1-5


Alchemy

Talent: Transmutation
Skill:

  • Alchemy
  • Craft

Progression –

  • Artifacts – Levels 0-5

Atlantean Power Words

Talent:

  • Atlantean Language 1-3

--------->Atlantean Power Words 1-3

-------------->Atlantean Commands 1-3

Skill: Linguistics 6
Progression - Multiple Talents and increased Talent level.

Weird Science

Talent: Weird Science
Skill:

  • Craft
  • Science 4

Progression –

  • Artifacts – Level 0-5

--------->Gadgets
--------->Weapons
--------->Vehiciles

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