Sunday, June 29, 2014
Hero Lab Update
The latest update for Hero Lab organizes languages into new categories: Common, Uncommon, Planar, and Rare. Ancient Osiriani has gone missing.
Monday, June 23, 2014
Tomorrow - #4-17 Tower of the Ironwood Watch
I will be running #4-17 Tower of the Ironwood Watch tomorrow. It is a tier 5-9 adventure. I expect that we will be playing high sub-tier.
We will only have 4 players; Bruce, Dave, David and Kelly. That means that you will play up with the 4-player adjustments.
Because some folks have a character tied up in Thornkeep, the following are what we have available to play:
Bruce has Jennifred - magus (7), Izzy - inquisitor (9) and Goonter - gunslinger (7) available. (I expect that either Jennifred or Goonter is getting the Thornkeep credit but neither will be leveled out of tier so I am pretty sure that it does not matter.)
Dave has Fantasticleez - cavalier (8) and Li Hua - oracle (8) available.
David has Zaldon - fighter (8), Al goBoom - alchemist (9) and Tamara - oracle (5) available.
Kelly has Frabbl - druid (7)/bard (1) and Dominic - paladin (7) available.
My goal is to try to get the adventure completed in one night. Assuming that folks arrive on time and given the number of players, I feel that this is something we can accomplish.
We will only have 4 players; Bruce, Dave, David and Kelly. That means that you will play up with the 4-player adjustments.
Because some folks have a character tied up in Thornkeep, the following are what we have available to play:
Bruce has Jennifred - magus (7), Izzy - inquisitor (9) and Goonter - gunslinger (7) available. (I expect that either Jennifred or Goonter is getting the Thornkeep credit but neither will be leveled out of tier so I am pretty sure that it does not matter.)
Dave has Fantasticleez - cavalier (8) and Li Hua - oracle (8) available.
David has Zaldon - fighter (8), Al goBoom - alchemist (9) and Tamara - oracle (5) available.
Kelly has Frabbl - druid (7)/bard (1) and Dominic - paladin (7) available.
My goal is to try to get the adventure completed in one night. Assuming that folks arrive on time and given the number of players, I feel that this is something we can accomplish.
Thursday, June 12, 2014
PFS Adventure Tracking Spreadsheet
I have updated our PFS Adventure tracking spreadsheet.
It can be found here: https://sites.google.com/site/zombiehomepage/Home/zombie-s-d-d-pathfinder-page/Adventure%20tracking%20Grouped.xlsx?attredirects=0&d=1
I am currently tracking which adventures you have played (by character for everyone except Bruce and Steve) as well as the total XP, Name, Class and Faction for each character. Items highlighted in yellow on the Character Tracking tab are either missing or in need for verification.
On the Scenario Tracking tab, R = run, P = played, R, P = run and played, D = died. (#) after an R or P means you have run or played that scenario that number of times for credit. The Seasons, Module and Adventure Path sections collapse and expand uing the + or - buttons to the left. Character detail can be expanded or hidden by selecting the + or - above the player's name. Row 254 displays the XP for your characters when expanded if they are being tracked. The highlights are notations I use for planning.
It can be found here: https://sites.google.com/site/zombiehomepage/Home/zombie-s-d-d-pathfinder-page/Adventure%20tracking%20Grouped.xlsx?attredirects=0&d=1
I am currently tracking which adventures you have played (by character for everyone except Bruce and Steve) as well as the total XP, Name, Class and Faction for each character. Items highlighted in yellow on the Character Tracking tab are either missing or in need for verification.
On the Scenario Tracking tab, R = run, P = played, R, P = run and played, D = died. (#) after an R or P means you have run or played that scenario that number of times for credit. The Seasons, Module and Adventure Path sections collapse and expand uing the + or - buttons to the left. Character detail can be expanded or hidden by selecting the + or - above the player's name. Row 254 displays the XP for your characters when expanded if they are being tracked. The highlights are notations I use for planning.
Thursday, June 5, 2014
The rest of June
Dave will finish up Destiny of the Sands, Part 3 next week. We will likely have some time left to start something new.
With Kelly back, we no longer have the play the pregen option for Bruce to play if we run something he has already played. Also with Alan's 8th level character tied up in the last level of Thornkeep, his highest avaiable character is 3rd level.
I have two low level modules I can run. The first is tier 2-4. It is Masks of the Living God. This is the sequel to Crypt of the Everflame. The other is Fangwood Keep which is tier 3-5. From my records it looks like everyone has at least one character that can be played in either module.
Alan will not be available on 6/24. So I will likely not finish either module before the session on 7/1. I am about 80% sure I will be available on that day.
So we will have a week with 4 players, excluding Alan. Do you have any requests for characters and/or levels that you want to play? We have characters in any tier but I would like to save the tier 1-5 scenarios for when we have the most players. That leaves a bunch of tier 5-9 and 7-11 scenarios. If there is no preference, I will prepare to run #4-17 Tower of the Ironwood Watch for that week. It is tier 5-9 which I have played but none of you have.
With Kelly back, we no longer have the play the pregen option for Bruce to play if we run something he has already played. Also with Alan's 8th level character tied up in the last level of Thornkeep, his highest avaiable character is 3rd level.
I have two low level modules I can run. The first is tier 2-4. It is Masks of the Living God. This is the sequel to Crypt of the Everflame. The other is Fangwood Keep which is tier 3-5. From my records it looks like everyone has at least one character that can be played in either module.
Alan will not be available on 6/24. So I will likely not finish either module before the session on 7/1. I am about 80% sure I will be available on that day.
So we will have a week with 4 players, excluding Alan. Do you have any requests for characters and/or levels that you want to play? We have characters in any tier but I would like to save the tier 1-5 scenarios for when we have the most players. That leaves a bunch of tier 5-9 and 7-11 scenarios. If there is no preference, I will prepare to run #4-17 Tower of the Ironwood Watch for that week. It is tier 5-9 which I have played but none of you have.
Monday, June 2, 2014
Tomorrow
Since we have characters tied up in PFS adventures, our
choices of what we can play tomorrow are limited.
Alan’s only 8th level guy is tied up in Thornkeep
until we can finish that. The likely date appears to be 7/13/14.
Depending on Bruce’s connectivity tomorrow, Dave can try to
finish #5-16 - Destiny of the Sands, Part 3: Sanctum of the Sages and free up
those characters. This is the tier 3-7 adventure with the mythic boost.
I can also plan to run a tier 1-7 2-part adventure which
Bruce has already played. #2-01 - Before the Dawn - Part I: The Bloodcove
Disguise and #2-02 - Before the Dawn - Part II: Rescue at Azlant Ridge. Based
upon available characters, you would need to play either sub-tier 1-2 or 3-4.
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