Monday, November 24, 2014

Next Few Weeks

Tomorrow I will be running scenario #5-21 - The Merchant's Wake. Bruce is planning to play a new level 1 guy so I expect that we will be playing the low sub-tier (1-2). That means that characters from 1st to 3rd are the best fit.

After that I was considering running a module. I have a couple tier 7-9 adventures which I can run.
The first is Cult of the Ebon Destroyers. The summary from the back cover reads:
A malignant cult has taken root in the mystical and magical realm of Jalmeray. Known and feared throughout distant Vudra, the cult of Dhalavei has expertly destroyed organizations and societies from within for millennia. Now a new sect of the sinister Cult of the Ebon Destroyers has its sights set on Thakur Kharswan of Jalmeray, and the magistrates and bureaucrats behind the throne must hunt down and eliminate the cult before the unthinkable happens. If only there were someone they could trust to behead Dhalavei's cult before the assassins do the same to their beloved ruler…
The second is No Response from Deepmar. The summary from the back cover reads:

A hundred miles off the Chelish coast lies the remote island of Deepmar, where the House of Thrune sends prisoners to work in crystal mines, wresting valuable spell components from the depths of the earth. A month ago, all contact with the penal colony ceased, and now someone must discover what mysterious fate has befallen the prisoners and guards of this isolated mining operation. The abandoned colony shows no signs of struggle yet something is clearly not right: Herds of animals lie mutilated in the surrounding fields. The savage beasts of the island have run amok inside the compound. And the silent, gaping mines—each named for a different layer of Hell—lead to new threats beyond anyone's imagining. As the PCs explore the island in search of the missing miners and their jailers, what they discover may unhinge their very minds. If left unchecked, the new masters of Deepmar could bring about a new era of madness for all of Cheliax—and beyond.
Does the group have a preference as to which one to play?

Based upon available characters, it looks like Kelly would play his paladin (7). Bruce has his choice of his samurai (7), magus (8) or gunslinger (7). Dave has his cavalier (8) or oracle (8). David has his fighter/ranger/barbarian (9), his alchemist (9) or his oracle (7). Alan has his cleric (9).

Randy's cavalier is still 6th. We will need to play a few more tier 5-9 or 3-7 scenarios to get him to 7th.
 

Monday, November 17, 2014

Thursday, November 13, 2014

Newest Hero Lab Update has Some Occult Adventures Character Classes

I was checking Hero Lab for updates before going to U-Con tomorrow. To my surprise and pleasure, it appears that the Occult Adventures playtest character classes are now available. To my disappointment, only some of the characters are available and only one of the ones I was considering playing.

The classes that made it are: Medium, Mesmerist, Psychic and Spiritualist.

Maybe they will do another update soon.

Monday, November 3, 2014

Looking for a volunteer


I would like to get a PFS character from the Occult Adventures playtest. In order to do that, I need to play it at least once between now and 11/25/14.

Would anyone be willing to run one of the following scenarios in the next few weeks?

5-21 The Merchant's Wake

5-22 Scars of the Third Crusade

6-01 Trial by Machine

6-05 Slave Ships of Absalom

If everyone wants to play one (or two), I can arrange to run another low tier scenario before the deadline. I can run one of the one above or maybe the first level of The Emerald Spire.

Thursday, October 30, 2014

Next Week

I decided that the last encounter from last week’s scenario does not need to be played. I will have chronicles on Tuesday. In the meantime, everyone earned 2603 GP (except Kelly who earned 4238 GP), 1 XP and 2 PP. Day jobs will have to be rolled at the start of the session.

Dave will be running PFS next week. He will be running a tier 5-9 scenario.

Not sure if Bruce will have to work or not. If Randy attends we will have to play sub-tier 5-6.

Based upon who attends, here are the possible party make-ups:

Sub-tier 5-6

Alan – Rassem [summoner] (5th)
Kelly – Bellis [barbarian/sorcerer] (6th) or Dominic [paladin] (7th)
David – Tamara [oracle] or Natalia [druid] (both 5th) or Penny [summoner] (7th)
Keith – Maltok [ranger] or Ibis [wizard] (both 5th) or Simon [monk] (7th)
Bruce – Jerry [ninja] (5th), Jack [samurai] (6th) or Goonter [gunslinger] (7th)
Randy - Ser Roland Rittern [cavalier] (6th)

Sub-tier 8-9

Alan – Gizer [cleric] (9th)
Kelly – Dominic [paladin] (7th)
David – Penny [summoner] (7th) or Zaldon [fighter] or Al goBoom [alchemist] (both 9th)
Keith – Simon [monk] (7th) or Bront [rogue] or Mikhal [magus] (both 8th) or Stragen [rogue] (9th)
Bruce – Goonter [gunslinger] (7th) or Jennifred [magus] (8th)

Occult Adventures Playtest is Open

The playtest for an upcoming hardcover, Occult Adventures, is now open. The book is scheduled for release in July 2015. I expect this is the major Gen Con release.

This playtest includes six new character classes. Here is the brief description of each:

Kineticist:
 
Capable of controlling elemental forces, the kineticist can call upon her inner power to manipulate the world around her and assault her foes.


Medium:

Drawing upon the power of the spirit world, the medium can perform seances that allow the spirits to inhabit his body, granting him unearthly powers.


Mesmerist:

Manipulating the mind of allies and enemies alike through his hypnotic gaze, the mesmerist can create illusions and powerful enchantments.


Occultist:

Investing his psychic power into objects of personal or historical significance, the occultist can wield such implements to devastating effect.


Psychic:

Purely focused on the power of the mind, the psychic can wield the mightiest of mental magics, allowing her to crush the will of her foes and explore the deepest reaches of thought and consciousness.

Spiritualist:

Forever bound to a phantom, the spiritualist forms a close bond to this otherworldly apparition, whether it resides in her mind or manifests in the world.

If you wish to play one of these new classes in PFS until the hardcover is released, you will need to play it at least once between now and 11/25/14. There is a chronicle that you must have associated with the character which grants your ability to play the character and other potential boons.

A link to the playtest document can be found here: http://paizo.com/pathfinderRPG/occultAdventuresPlaytest

A link to the PFS chronicle can be found here: http://paizo.com/download/pathfinder/PZO1132AE-Chronicle.zip

I honestly do not see us getting in more than 1 or 2 sessions appropriate for new characters by 11/25/14. If you are interested in trying one of these new classes, speak up so that we can plan accordingly.

Iconics 2

Iconics 2
New Paths Compendium: Pathfinder RPG Expanded Edition -- Kicktraq Mini
All for One: Satan's Playground -- Kicktraq Mini
Perils of the Surface World -- Kicktraq Mini
Revelations of Mars -- Kicktraq Mini
Space: 1889 - SF Role Playing in a More Civilized Time -- Kicktraq Mini
Leagues of Gothic Horror -- Kicktraq Mini
Quantum Black: Cosmic Horrors -- Kicktraq Mini
Globetrotters' Guide to London -- Kicktraq Mini
Perils of Mars -- Kicktraq Mini
Sandy Petersen's Cthulhu Mythos for Pathfinder -- Kicktraq Mini
Leagues of Gothic Horror: Shapeshifters & Vampires -- Kicktraq Mini
Leagues of Cthulhu -- Kicktraq Mini
Leagues of Gothic Horror: Ministry & Mordavia books and Dice -- Kicktraq Mini
Pathfinder: Kingmaker -- Kicktraq Mini
Starfinder Masterclass Miniatures -- Kicktraq Mini